Civilization 3 Strategy Guide [Walkthrough]

Civilization 3 Strategy Guide


                                        _____________
                                       |_   _   _   _|
                                         | | | | | |
                             Sid Meier"s | | | | | |
                            Civilization | | | | | |
                                        _| |_| |_| |_
                                       |_____________|
                            The Complete Strategy Guide
                                    Version 2.4       
                                 By Michael Sarich
                             michaelsarich@hotmail.com
                       Released  Tuesday 4th Of January 2005
                       Copyright(C) 2003-2005 Michael Sarich

  Table Of Contents
Part I:   Welcome
        [1]: About The Author
        [2]: Document Licence Agreement
        [3]: Site Licence Agreement
        [4]: Contact Me
        [5]: Disclaimer
Part II:  About This FAQ
        [1]: FAQ Statistics
        [2]: Font Check
        [3]: Version History
Part III: The Walkthrough
    Chapter I: Setting Up A Game
        [1]: Welcome To Civilization III
        [2]: Creating Your World
             a. World Size
             b. Land Mass And Water Coverage
             c. Climate
             d. Temperature
             e. Age
             f. Barbarians
        [3]: Civilization Special Abilities
             a. Commercial
             b. Expansionist
             c. Industrious
             d. Militaristic
             e. Religious
             f. Scientific
        [4]: Civilizations
        [5]: Choosing A Civilization
        [6]: Rules And Victory Conditions
             a. Allow Domination Victory
             b. Allow Diplomatic Victory
             c. Allow Cultural Victory
             d. Allow Space Race Victory
             e. Allow Conquest Victory
             f. Allow Civ Specific Abilities
    Chapter II: Game Basics
        [1]: How To Play
        [2]: Keyboard Shortcuts
        [3]: What Are Turns
        [4]: Why Is The Screen Mainly Black
        [5]: Building A City
        [6]: Tiles
        [7]: Resources
        [8]: Putting Your Workers To Work
             a. Worker Actions
        [9]: Eliminating The Enemy
        [10]:Combat
        [11]:Unit Promotions
        [12]:We Love The King Celebrations
    Chapter III: Beyond The Basics
        [1]: Trade Agreements
             a. Peace Treaty
             b. Mutual Protection Pact
             c. Right Of Passage
             d. Military Alliance
             e. Trade Embargo
        [2]: Science
             a. Technology Tree
             b. The Ages Of Man
        [3]: Espionage
             a. Embassies
             d. Intelligence Agency
             c. Espionage Missions
        [4]: Governments
             a. Types Of Government
        [5]: Exploits
    Chapter IV: Strategies
        [1]: Domination/Conquest Strategies
             a. The Steamroller Effect
             b. Beat Them As They Grow
             c. Be Patient
        [2]: Diplomatic Victory Strategies
             a. Get A Seat In the UN
             b. Win By Bribing
        [3]: Cultural Victory Strategies
             a. The Cultural Steamroller
             b. Be Quick When Building
        [4]: Space Race Victory Strategies
             a. Defend The Launch Pad
        [5]: General Strategies
             a. Get Rich Quick       
             b. Artillery
    Chapter V: Tips And Tricks
        [1]: Check Your Opponents Wonder Progress
        [2]: Cripple AI Research
    Chapter VI:   Frequently Asked Questions
    Chapter VII:  Reader Submissions
        [1]: Questions
        [2]: Strange Experiences
    Chapter VIII: Appendices
        [1]: Units
        [2]: Small Wonders
        [3]: Wonders Of The World
Part IV: Conclusion
        [1]: Coming Soon
        [2]: Thanks
        [3]: Closing
QuickTip: To find sections with specific information, use CTRL+F
================================================================================
                                Part I: Welcome
================================================================================
Welcome to my Civilization III FAQ. Thank you for choosing this guide, and I
hope it contains the answer to your question. If not, either go to
www.freewebs.com/michaelsarichfaq and click on Contact Me, or Send an E-Mail to
michaelsarich@hotmail.com. Please use the site, as it tells you how to subject
your mail so that my filters send it to the right folder.

                             [1]: About The Author
               --------------------------------------------------
My name is Michael Sarich. I am 16 years old, and have been gaming since I was
7. I own a PC, PS, PS2, GB, GBC, GBA, PC, and a NES. I have several guides on
the go at the moment. I welcome all questions from readers, as well as
submissions such as alternate strategies, information and tips. 
I can always be contacted at michaelsarich@hotmail.com. However, I would
appreciate it if you went to www.freewebs.com/michaelsarichfaq and clicked on
Contact Me. This page shows you how to subject your message so that my filters
can redirect it to the approprtiate folder. This makes everything easier for me,
you and other people.
                        [2]: The Story Behind This Guide
               --------------------------------------------------
This was my first guide, and due to it"s sucess, I have written more. My uncle
first introduced me to this game, and when he said "hey Michael come and watch
me play my new game", and I had a look I thought Meh. But I watched, and I
realised what a great game this was.
I am now a strategy game addict and have purchased several Turn Based
Strategies, and a handful of Real Time Strategies too.
 ______
| ~~~ ~|                 [3]: Document License Agreement 
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  |      [Last Updated Tuesday 4th of January 2005]                       |
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  | /___ READ THIS GUIDE.                                                |
  `._____________________________________________________________________,"
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| ~~~ ~|                  [4]: Site License Agreement
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|______|                                                                 `.
  |      [Last Updated tuesday 4th Of January 2005]                       |
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  | 1. The Document Licence Agreement must be followed.                   |
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  `._____________________________________________________________________,"
The following sites may post this guide:
GameFAQ"s......www.gamefaqs.com
Gamespot.......www.gamespot.com
IGN FAQ"s......http://faqs.ign.com
Neoseeker......www.neoseeker.com
DLH.net........http://dlh.net
CheatChannel...www.cheatchannel.com
CheatBook......www.cheatbook.de
SuperCheats....www.supercheats.com

                                [5]: Contact Me
               --------------------------------------------------
 _______                 [4]: Site License Agreement
|  @  /|     --------------------------------------------------
| \___/ |________________________________________________________________
|_______|                                                                `.
  |      [Last Updated Tuesday 4th Of January 2005]                       |
  | If you wish to contact me, please send mail to                        |
  | michaelsarich@hotmail.com                                             |
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  | If you are asking a question, please include "Civilization III" and   |
  | "Question" in the subject.                                            |
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  |   4. DON"T send me rude or insulting messages. Don"t forget, I"m a    |
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  |                                                                       |
  | You can E-mail me for a copy of the latest version, but it would be   |
  | quicker to go to one of the listed sites.                             |
  `._____________________________________________________________________,"

                                [6]: Disclaimer
               --------------------------------------------------
[Last Updated Sunday 15th of February 2004]
By reading this guide, you automatically agree to these terms.
1. All material in this guide is copyright(c) 2004 Michael Sarich. Any
   material found used without my permission is plagiarism, and I won"t
   tolerate it.
2. If you wish to use all or any part or section of this guide, ask me, and I
   will almost always let you, provided you give me credit.
3. THIS GUIDE WILL CONTAIN SPOILERS. If you read this guide, and it ruins the
   game for you, you have been warned.
4. All trademarks are the property of their respective owners. I am not
   affiliated with any of the companies associated with this game, or any other
   related indicia.
================================================================================
                            Part II: About This FAQ
================================================================================
You are reading Version 2.4 of Michael Sarich"s Civilization III Strategy Guide.
 _,._____                     [1]: FAQ Statistics 
|        |__   --------------------------------------------------
|        | /________________________________________________________________
|________|/                                                                 `.
  |                  Civilization III - FAQ/Strategy Guide                   |
  |   Author:               Michael Sarich (michaelsarich@hotmail.com        |
  |   Website:              www.freewebs.com/michaelsarichfaq                |
  |   Version:              2.4                                              |
  |   Game:                 Civilization III                                 |
  |   Platform:             PC                                               |
  |   Release Date:         Unknown                                          |
  |   Date Created:         Sunday 14th Of December 2003                     |
  |   Last Updated:         Tuesday 4th Of January 2005                       |
  `.________________________________________________________________________,"

 _________                    [2]: Version History
|  _____  |    --------------------------------------------------
| |v2.4 | |_________________________________________________________________
| |_____| |                                                                 `.
|________,"                                                                  |
  |   Version 1.0: Released Sunday 14th Of December 2003                     |
  |      Finished all the basic sections of the guide. No reader submissions |
  |      yet (obviously!)                                                    |
  |                                                                          |
  |   Version 2.0: Released Thursday 8th Of January 2004                     |
  |      Added Neoseeker, IGN and DLH to the list of acceptable sites.       |
  |      Updated the layout to my new style. Also, look for my upcoming      |
  |      Simpsons Hit And Run guide.                                         |
  |                                                                          |
  |   Version 2.1: Released Thursday 19th Of February 2004                   |
  |      Added the unit and wonders sections. Changed the layout because I   |
  |      realised how ugly the other one was. I have added an Appendices     |
  |      section, with a lot of new information.                             |
  |                                                                          |
  |   Version 2.2: Released Sunday 29th Of February 2004                     |
  |      Added more tips and tricks, and an FAQ section.                     |
  |                                                                          |
  |   Version 2.3: Released Tuesday 12th Of October 2004                     |
  |      A major change. Added a lot more stuff, including a whole heap of   |
  |      user submissions. The update i"ve been promising is here.           |
  |                                                                          |
  |   Version 2.4: Released Tuesday 4th Of January 2005                      |
  |      The guide is now over a year old. Changed my layout again, due to   |
  |      constructive advise over at the FAQ Writers boards. Updated a lot of|
  |      visual stuff, including new art at the top.                         |
  `.________________________________________________________________________,"
                         [3]: Other Works By The Author
               --------------------------------------------------
To view all of my guides, go to www.freewebs.com/michaelsarichfaq, and click on
the FAQ"s link.
 Civilization III: The Complete Strategy Guide (v2.4) - You Are Reading It
 Civilization III: Governments Guide (v1.0) - Major Update Soon
 Yu-Gi-Oh - Reshef Of Destruction FAQ/Walkthrough (v1.5) - Minor Update Soon
 Grand Theft Auto - San Andreas: FAQ/Walkthrough (v1.31) - Major Update Soon
================================================================================
                               Part III: The FAQ
================================================================================
By reading further, you automatically agree to the Document License Agreement,
and the Disclaimer.
--------------------------------------------------------------------------------
                          Chapter I: Setting Up A Game
--------------------------------------------------------------------------------
This chapter will take you through a brief introduction to Civilization III and
teach you about setting up a game. You will also be introduced to the
civilizations, special abilities and game rules.
                        [1]. Welcome To Civilization III
               --------------------------------------------------
Civilization III gives you complete control of a civilization and you must
manage every aspect including production, trade, commerce, city improvements,
growth and science. Your decisions will affect how your citizens react to you,
whether they will hold parades in your honour, or riot, and destroy city 
improvements. You will race other nations to build wonders of the world
including The Great Wall Of China and the UN Building. Your task is not an easy
one, but it is a possible one.
                            [2]. Creating Your World
               --------------------------------------------------
When you select the New Game option from the main menu, a screen will appear
asking you to customise your world. I will suggest an option for an easy, but
challenging game, but this is just my opinion.
                                [2]a. World Size
               --------------------------------------------------
One thing you will be confronted with is choosing the size of the world you
wish to play on. You will have to choose between Tiny, mall, Standard, Large
and Huge. Each map will allow you to have a different number of 
civilizations on the map.
  Table 1: Map Sizes
   _______________________________________
  /     Map Size     | Max Number Of Civs \r
  +------------------+--------------------+
  |  Tiny            | 4 (3 opponents)    |
  |  Small           | 6 (5 opponents)    |
  |  Standard        | 8 (7 opponents)    |
  |  Large           | 12 (11 opponents)  |
  |  Huge            | 16 (15 opponents)  |
  |__________________|____________________|
 _____________________________________________________________________________
/ Maurice A. Spiewack (Refardeon@gmx.de) writes...                            \r
+-----------------------------------------------------------------------------|
| The size of the world has a direct impact on some aspects of the game. For  |
| example, the number of cities you need for the Forbidden Palace is greater  |
| on a huge map, than on a tiny one. The most noticeable aspect is corruption,| 
| though; on tiny maps, even cities "close" to your capital (that is, about   |
| one screen) tend to have corruption so high that they become pretty useless | 
| for anything but growing settlers and workers.                              |
|_____________________________________________________________________________|
My Suggestion: Huge (7 opponents)(leave the rest on the next screen as "none")
                       [2]b. Land Mass And Water Coverage
               --------------------------------------------------
You will be able to choose from three types of world, Pangea, Continents and
Archipelago. Each has three different land coverage diagrams. Choose the map to
suit your play style. If you want to be able to have a large empire and trade
early in the game, choose Pangea. If you want a game where your empire may span
over 2 or more islands, choose Archipelago. This however will make the game more
difficult. If you want a happy medium, choose Continents. The three water
coverage diagrams allow you to choose how much of the world is covered by water.
The more water, the less land. i.e. (land% = 100 - water%). Your choice
will also influence the ease of war.
My Suggestion: Pangea (Middle Option)
                                  [2]c. Climate
               --------------------------------------------------
The climate affects how much of the land will be desert, and how much of the
land will be rich green land. An arid climate will make desert squares an
abundance, and hence make the game harder. If the climate is wet, more
grassland squares will appear, and the game will become easier. Choosing normal
will produce a happy medium.
My Suggestion: Wet
                               [2]d. Temperature
               --------------------------------------------------
The temperature determines how much of the world will be tundra. The cooler the
temperature, the more tundra squares, the harder the game becomes, especially
if your civilization starts in a tundra area.
My Suggestion: Warm
                                    [2]e. Age
               --------------------------------------------------
The age of the world will determine how rough or smooth the terrain is. If you 
choose 5 billion, the world will be substantially flat, with few mountains.
Choosing 3 Billion will give you a rugged terrain. Choosing 4 Billion will even
it out. When choosing, remember that Mountain and hill squares produce more
shields, but take longer to mine and traverse.
My Suggestion: 5 Billion
                                [2]f. Barbarians
               --------------------------------------------------
Barbarians are insignificant tribes of Ancient Era units (Warriors, Horsemen
and Galleys). They will randomly attack your cities, and hassle your units. 
The good side is, that your units gain experience from defeating them, and 
their huts usually contain gold, a unit (sometimes a settler) or a technology. 
Some huts are even left unattended. Barbarians are surprisingly easy to defeat. 
You can set Barbarians to Sedentary, Roaming, Restless or Raging. You can also
select random for a surprise.
My Suggestion: Random
                      [3]. Civilization Special Attributes
               --------------------------------------------------
Each civilization has two special attributes. These attributes enhance the
civilization"s performance in a certain area.
                                [3]a. Commercial
               --------------------------------------------------
If you are aiming for an economic victory, a commercial civilization will
improve your chances. The centre city square produces extra commerce and each
city has less corruption. Therefore, you have more gold in your treasury to
spend on more important stuff such as science. Also, if you are under a
government that allows you to pay to rush build; you will have more funds to
rush-build that needed defensive unit before another civilization attacks your
city. If you have trouble managing you finances, you may want to choose a
commercial civilization. The English, French, Greeks and Indians have the
commercial attribute. Commercial civilizations can build embassies before the
others, because they start with writing.
                               [3]b. Expansionist
               --------------------------------------------------
Expansionist civilizations have an advantage over the rest of the world at the
start of the game. They are supplied with a scout at the beginning. They can
also build additional scouts. The scout has a movement rate of 2, so it is the
fastest unit at the beginning of the game. You can explore the map faster, and
obtain goods from barbarian camps. But, once you know the whole map, the
attribute is rendered useless, and you have all those useless scouts to kill
off or garrison. Many people argue that you can find resources faster, but your
settlers still take the same amount of time to arrive at the area anyway. If
you want to play as an expansionist civilization, choose the Americans,
English, Iroquois, Russians or Zulu. Expansionist Civilizations start with
Pottery, which sets them closer to Map Making.
                                [3]c. Industrious
               --------------------------------------------------
In Civilization III, choosing an industrious civilization gives you a
significant advantage over the other civilizations. Industrious civilization"s
cities obtain extra shield production. Workers also complete tasks quicker than
normal. This can be a great thing when you want to mine mountains. Instead of
taking 12 turns, it only takes 9. Due to the extra shield production, and
quicker mining which leads to extra shields, you can build units, buildings and
even wonders a lot faster. Industrious civilizations start the game with
masonry, and have the advantage of connecting their cities faster. The
Americans, Chinese, English, French and Romans are industrious civilizations.
Also, resource trading will come quicker, because workers will build roads to
other civilizations territory quicker.
                               [3]d. Militaristic
               --------------------------------------------------
Militarism is one of the most beneficial advances. Not only will you be able to
build military improvements (Barracks, walls etc), which allows you to build
veteran units faster, your units gain battle experience faster. Militaristic
civilizations can build archers from day 1 because they start with warrior
code. These archers can go and seize enemy territory if you so wish. The
Aztecs, Germans, Japanese, Romans and Zulu are the militaristic civilizations
available. The Germans are a strong civilization because they are both
Militaristic and Scientific. The Manual says that the Persians are
militaristic, but they are industrious and scientific.
                                 [3]e. Religious
               --------------------------------------------------
Religious civilizations benefit by building religious improvements faster,
therefore making their citizens happier at a faster rate. A religious
civilization expands culturally faster than other civilizations, so use one if
you are aiming for a cultural victory. You can build temples from the start
because you start with ceremonial burial. Your civilization does not experience
a period of anarchy between government revolutions. The Aztecs, Babylonians
Egyptians, Indians, Iroquois and Japanese are all religious civilizations
                                [3]f. Scientific
               --------------------------------------------------
 _____________
|_   _   _   _|      Scientific is one of the most useful abilities. The
  | | | | | |        Scientific speciality will grant you with a free technology
  | |Civilization    at the beginning of each era. You can also build
  | | | | | |__________________________________________    educational
 _| |_| |_| |_              Note                       `.  improvements faster,
|_____________|                                         |  which boosts your
  | The Industrious and Scientific abilities work very  |  scientific research.
  | well together. Try playing as the Persians. As well |  Additionally, the 
  | as having the strongest unit in the Ancient Age,    |  presence of these
  | you will be able to build up you economy, and sheild|  structures in a city
  | production, which will help you protect your cities |  earns you culture
  | with spearmen from turn 1.                          |  points each turn. The
  `.___________________________________________________,"  Colossus and Spearmen
                                                           can be built from the
start, because scientific civilizations start with Bronze Working. The
Babylonians, Chinese, Germans, Greeks, Persians and Russians all posess the
Scientific trait.
                               [4]. Civilizations
               --------------------------------------------------
This section contains information on all 16 civilizations. The information
about each civilization is broken down as follows.
Ruler Name: This shows the default title, name and gender of the ruler of the
            civilization.
Colour:               Shows the civilization"s colour. The civilization will
                      have this colour as its team colour most of the time. For
                      some reason, it changes sometimes.
Attributes:           This shows what special attributes the civilization has.
Opening Technologies: Along with the standard technologies, each civilization
                      gets two other starting technologies. The technologies
                      depend on the civilization"s attributes.
Personality:
       -Aggression:           This shows how aggressive the civilization is
                              when controlled by the computer, with the
                              rankings being Diminutive, Low, Average, High or
                              Mad.
       -Favourite Government: This shows the government the citizens like 
best.
       -Shunned Government:   This shows the government the citizens dislike
                              the most.
Governor:             This section shows what the civilization will build more
                      often if you put a governor in control. The build often
                      items for each civilization will usually show up when you
                      are prompted to start a new production.
Unique Unit:          This shows what unit is exclusive to this civilization,
                      and what unit it replaces.

Americans:
=--------=
Ruler Name:           President Lincoln (Male)
Colour:               Sky Blue
Attributes:           Industrious
                      Expansionist
Opening Technologies: Pottery
                      Masonry
Personality
Aggression: Average
Favourite Government: Democracy
Shunned Government:   Communism
Governor
Build Often:          Air Units
                      Growth
                      Production
Unique Unit:          F-15 replaces Jet Fighter

Aztecs:
=-----=
Ruler Name:           Chief Montezuma (Male)
Colour:               Forest Green
Attributes:           Militaristic
                      Religious
Opening Technologies: Warrior Code
                      Ceremonial Burial
Personality
Aggression: High
Favourite Government: Monarchy
Shunned Government:   Democracy
Governor
Build Often:          Offensive Land Units
                      Happiness Improvements
Unique Unit:          Jaguar Warrior replaces Warrior

Babylonians:
=----------=
Ruler Name:           King Hammurabi (Male)
Colour:               Forest Green
Attributes:           Scientific
                      Religious
Opening Technologies: Bronze Working
                      Ceremonial Burial
Personality
Aggression:           High
Favourite Government: Monarchy
Shunned Government:   Despotism
Governor
Build Often:          Science Improvements
                      Culture Improvements
Unique Unit:          Bowman replaces Archer

Chinese:
=------=
Ruler Name:           Chairman Mao (Male)
Colour:               Pink
Attributes:           Militaristic
                      Industrious
Opening Technologies: Warrior Code
                      Masonry
Personality
Aggression:           Low
Favourite Government: Communism
Shunned Government:   Monarchy
Governor
Build Often:          Growth Improvements
                      Production Improvements
                      Science Improvements
Unique Unit:          Rider replaces Knight

Egyptians:
=--------=
Ruler Name:           Queen Cleopatra (Female)
Colour:               Yellow
Attributes:           Industrious
                      Religious
Opening Technologies: Ceremonial Burial
                      Masonry
Personality
Aggression: Average
Favourite Government: Monarchy
Shunned Government:   Republic
Governor
Build Often:          Growth Improvements
                      Production Improvements
                      Culture Improvements
Unique Unit:          War Chariot replaces Chariot

English:
=------=
Ruler Name:           Queen Elizabeth (Female)
Colour: Orange
Attributes:           Expansionist
                      Commercial
Opening Technologies: Alphabet
                      Pottery
Personality
Aggression:           Average
Favourite Government: Democracy
Shunned Government:   Despotism
Governor
Build Often:          Naval Units
                      Wealth Improvements
                      Trade Improvements
Unique Unit:          Man O War replaces Frigate

French:
=-----=
Ruler Name:           Saint Joan d"Arc (Female)
Colour:               Dark Pink
Attributes:           Industrious
                      Commercial
Opening Technologies: Alphabet
                      Masonry
Personality
Aggression:           Diminutive
Favourite Government: Republic
Shunned Government:   Monarchy
Governor
Build Often:          Happiness Improvements
                      Trade Improvements
                      Culture Improvements
Unique Unit:          Musketeer replaces Musket Man

Germans:
=------=
Ruler Name:           Chancellor Bismarck (Male)
Colour:               Blue
Attributes:           Militaristic
                      Scientific
Opening Technologies: Warrior Code
                      Bronze Working
Personality
Aggression:           Mad
Favourite Government: Republic
Shunned Government:   Communism
Governor
Build Often:          Offensive Land Units
                      Science Improvements
                      Culture Improvements
Unique Unit:          Panzer replaces Tank

Greeks:
=-----=
Ruler Name:           King Alexander (Male)
Colour:               Green
Attributes:           Commercial
                      Scientific
Opening Technologies: Alphabet
                      Bronze Working
Personality
Aggression: Average
Favourite Government: Democracy
Shunned Government:   Despotism
Governor
Build Often:          Naval Units
                      Science Improvements
                      Culture Improvements
                      Trade Improvements
Unique Unit:          Hoplite replaces Spearman

Indians:
=------=
Ruler Name:           Mahatma Gandhi (Male)
Colour:               Grey
Attributes:           Religious
                      Commercial
Opening Technologies: Alphabet
                      Ceremonial Burial
Personality
Aggression:           Diminutive
Favourite Government: Democracy
Shunned Government:   Despotism
Governor
Build Often:          Wealth
                      Growth Improvements
                      Culture Improvements
                      Trade Improvements
Unique Unit:          War Elephant replaces Knight

Iroquois:
=-------=
Ruler Name:           Chief Hiawatha (Male)
Colour: Purple
Attributes:           Expansionist
                      Religious
Opening Technologies: Pottery
                      Ceremonial Burial
Personality
Aggression:           Low
Favourite Government: Communism
Shunned Government:   Monarchy
Governor
Build Often:          Happiness Improvements
                      Exploration Improvements
Unique Unit:          Mounted Warrior replaces Horseman

Japanese:
=-------=
Ruler Name:           Shogun Tokugawa (Male)
Colour:               Brick Red
Attributes:           Militaristic
                      Religious
Opening Technologies: Warrior Code
                      Ceremonial Burial
Personality
Aggression:           High
Favourite Government: Monarchy
Shunned Government:   Republic
Governor
Build Often:          Offensive Land Units
                      Naval Units
                      Happiness Improvements
Unique Unit:          Samurai replaces Knight

Persians:
=-------=
Ruler Name:           Emperor Xerxes (Male)
Colour:               Teal
Attributes:           Industrious
                      Scientific
Opening Technologies: Masonry
                      Bronze Working
Personality
Aggression:           High
Favourite Government: Monarchy
Shunned Government:   Democracy
Governor
Build Often:          Offensive Land Units
                      Wealth
                      Trade Improvements
Unique Unit:          Immortals replaces Swordsman

Romans:
=-----=
Ruler Name:           Emperor Caesar (Male)
Colour:               Red
Attributes:           Militaristic
                      Commercial
Opening Technologies: Warrior Code
                      Alphabet
Personality
Aggression:           High
Favourite Government: Republic
Shunned Government:   Communism
Governor
Build Often:          Offensive Land Units
                      Defensive Land Units
                      Growth Improvements
                      Production Improvements
Unique Unit:          Legionaries replace Swordsman

Russians:
=-------=
Ruler Name:           Czarina Catherine (Female)
Colour:               Brown
Attributes:           Expansionist
                      Scientific
Opening Technologies: Pottery
                      Bronze Working
Personality
Aggression:           High
Favourite Government: Communism
Shunned Government:   Democracy
Governor
Build Often:          Air Units
                      Growth Improvements
                      Science Improvements
Unique Unit:          Cossac replaces Cavalry

Zulu:
=---=
Ruler Name:           Chief Shaka (Male)
Colour:               Black
Attributes:           Expansionist
                      Militaristic
Opening Technologies: Pottery
                      Warrior Code
Personality
Aggression:           Mad
Favourite Government: Despotism
Shunned Government:   Democracy
Governor
Build Often:          Offensive Land Units

Unique Unit:          Impi replaces Spearman
                          [5]. Choosing A Civilization
               --------------------------------------------------
When choosing a civilization, you must take into account many factors. For
example, you may be a player that likes to declare war on the first
civilization you come across. So, you would want Archers straight away. If this
is the case, choose a Militaristic civilization. You may want to obtain a high
cultural value, therefore making religious civilizations your best bet. There
are many other styles of play, that each has it"s own abilities and
civilizations that cope best. You may also want to be lazy and choose Germany
so you won"t have to face them in war, or Russia so you don"t have them
ordering you for tribute. You may also have a particular type of unit you
prefer using, and choose a civilization with that type of unit as their unique
unit. If you like tanks, choose Germany. If planes are your style, then America
is your pick. The possibilities are endless, and each individual person is
stronger or weaker with particular civilizations, so you should try them all
before picking one to stay with permanently.
Just as a point of interest, civilizations that share the same cultural group
often start near each other. For example, if you are the Germans, you have more
chance of starting near the English than the Aztecs.
                       [6]. Rules And Victory Conditions
               --------------------------------------------------
Below the civilization selection panel, there is a list of rules and victory
conditions. Each condition has its own strategies, which are discussed below.
                         [6]a. Allow Domination Victory          
               --------------------------------------------------
Simply put, the domination victory is what it says. You must control 2 thirds
of the map in order to win. In addition, you can also win if you are the only
civilization standing at any point in time. It"s not as easy as it sounds,
especially if the size of the map is at the higher end of the scale.
                         [6]b. Allow Diplomatic Victory
               --------------------------------------------------
To win through means of a diplomatic victory, a ruler must be elected secretary
general through a vote of the United Nations. This is one of the harder victory
conditions.
                          [6]c. Allow Cultural Victory           
               --------------------------------------------------
Simply put, the cultural victory initiates a race to make your civilization 
the unofficial capital of the world, much like America is in our world. All you
must do to win through the cultural victory is accumulate 100,000 culture
points, and at least double the person with the second highest amount.
                         [6]d. Allow Space Race Victory
               --------------------------------------------------
All you need to accomplish in this victory condition is to be the first nation
to build and launch the spaces ship. It is easier than you think, because you
can build the ship in parts in different cities.
                          [6]e. Allow Conquest Victory
               --------------------------------------------------
To win the game by means of a conquest victory, you must eliminate all of 
the other nations on the map. This is the most challenging game play mode, and 
I have only passed it twice on Sid difficulty because it takes a lot of 
determination and coffee. To win, you almost definitely need to go beyond 2050,
but at the end, it is worth it.
 _____________________________________________________________________________
/ Maurice A. Spiewack (Refardeon@gmx.de) writes...                            \r
+-----------------------------------------------------------------------------|
| "This is the most challenging game play mode, and I have only passed it     |
| twice because it takes a lot of determination and coffee."                  |
|                                                                             |
| I would disagree with that. It depends on your style of playing. If you     | 
| play agressive, Conquest is not that hard to win. The strategy is simple -  | 
| crush everyone who is weaker than you, and ally with those stronger than    | 
| you until later. Of course, this is a pretty risky strategy at the least.   | 
| Still, you can either win the game pretty fast (late middle-age - early     |
| industrial) or at least gain the upper hand quickly. Oh, and of course,     |
| the size of the map has a huge impact on this strategy. On maps greater     |
| than the default size, I would not recommend this, as the distances are to  | 
| long for a real blitz until railroads and tanks are invented, and at this   | 
| point in the game your opponents will be to strong for quick conquest. The  | 
| key is to keep them under pressure from turn 1 on, but this is not easy -   |
| if not impossible - on the larger maps.                                     |
+-----------------------------------------------------------------------------+
|  Response:                                                                  |
| Sorry, that was supposed to read                                            |
| "This is the most challenging game play mode, and I have only passed it     |
| twice on Sid (C*) because it takes a lot of determination and coffee."      |
|_____________________________________________________________________________|

                       [6]f. Allow Civ Specific Abilities
               --------------------------------------------------
This button toggles whether or not each civilization will have their abilities 
and therefore the rewards from them. Turning this off will mean you will have to
research the other 2 technologies your civilization usually starts off with.
_______________________________________________________________________________
- - - Chapter II: Game Basics - - - - - - - - - - - - - - - - - - - - - - - - -
_______________________________________________________________________________
This chapter takes you through the basics of Civilization 3. From humble
beginnings to the more advanced basics of keyboard shortcuts and workers. This
chapter is a must read for all beginners and could even have some handy tips
for advanced players.
                                [1]. How To Play
               --------------------------------------------------
To play Civilization 3, you need to use the mouse. Double click on cities or
units to activate them. Right click on a city, unit or rival unit to bring up a
menu. You will receive gold, and have to climb the tech tree. Good Luck.
                            [2]. Keyboard Shortcuts
               --------------------------------------------------
Like most computer games, Civilization 3 has keyboard shortcuts, or hotkeys to
perform various actions. These are listed below. Some actions have multiple
configurations, which are separated by a slash "/"
  Table 2: Keyboard Shortcuts - Unit Movement
   ___________________________________________________________
  /              Action             |       Key/s             \r
  +---------------------------------+-------------------------+
  | Move East                       | Right Arrow / Keypad 6  |
  | Move North                      | Up Arrow / Keypad 8     |
  | Move South                      | Down Arrow / Keypad 2   |
  | Move West                       | Left Arrow / Keypad 4   |
  | Move North East                 | Page Up / Keypad 9      |
  | Move North West                 | Home / Keypad 7         |
  | Move South East                 | Page Down / Keypad 3    |
  | Move South West                 | End / Keypad 1          |
  |_________________________________|_________________________|
 _____________
|_   _   _   _|
  | | | | | |
  | |Civilization
  | | | | | |__________________________________________
 _| |_| |_| |_              Note                       `.
|_____________|                                         |
  | All of the letters are lower case (i.e B = b), so   |
  | just hit the key on your keyboard. Some hotkeys     |
  | require pressing a key and Shift simultaneously,    |
  | which is equivelant to typing the capital letter.   |
  `.___________________________________________________,"
  Table 3: Keyboard Shortcuts - Unit Orders
   ___________________________________________________________
  /              Action             |       Key/s             \r
  +---------------------------------+-------------------------+
  | Airdrop                         | A                       |
  | Airlift                         | T                       |
  | Air Superiority Mission         | S                       |
  | Automate Worker                 | A                       |
  | Automate, Without Altering      | Shift + A               |
  |  Pre-existing Improvements      |                         |
  | Automate, This City Only        | Shift + I               |
  | Automate, Clean Pollution Only  | Shift + P               |
  | Automate, Clear Forests Only    | Shift + F               |
  | Automate, Clear Jungle Only     | Shift + J               |
  | Bombard                         | B                       |
  | Bombing Mission                 | B                       |
  | Build Army                      | B                       |
  | Build City                      | B                       |
  | Build Colony                    | B                       |
  | Build Fortress                  | Ctrl + F                |
  | Build Mine                      | M                       |
  | Build Railroad                  | Shift + R               |
  | Build Railroad To               | Ctrl + Shift + R        |
  | Build Road                      | R                       |
  | Build Road To                   | Ctrl + R                |
  | Build Road To, Then Colony      | Ctrl + B                |
  | Clean Up Pollution              | Shift + C               |
  | Clear Forest                    | Shift + C               |
  | Clear Jungle                    | Shift + C               |
  | Disband                         | D                       |
  | Explore                         | E                       |
  | Fortify / Garrison              | F                       |
  | Go To                           | G                       |
  | Hold (Skip Turn)                | Spacebar                |
  | Hurry Improvement               | Ctrl + H                |
  | Irrigate                        | I                       |
  | Irrigate To Nearest City        | Ctrl + I                |
  | Join City                       | B                       |
  | Pillage                         | P                       |
  | Plant Forest                    | N                       |
  | Re-Base Mission                 | Shift + R               |
  | Recon Mission                   | R                       |
  | Trade Network                   | Ctrl + N                |
  | Unload / Load                   | L                       |
  | Upgrade                         | U                       |
  | Upgrade All                     | Shift + U               |
  | Wait                            | W / Tab                 |
  |_________________________________|_________________________|
  Table 4: Keyboard Shortcuts - City Window
   ___________________________________________________________
  /              Action             |       Key/s             \r
  +---------------------------------+-------------------------+
  | Add To Production Queue         | Shift + Left Click      |
  | Contact City Governors          | G                       |
  | Hurry Production                | H                       |
  | Load Production Queue           | Q                       |
  | Save Production Queue           | Shift + Q               |
  |_________________________________|_________________________|
  Table 5: Keyboard Shortcuts - Advisors
   ___________________________________________________________
  /              Action             |       Key/s             \r
  +---------------------------------+-------------------------+
  | Domestic Advisor                | F1                      |
  | Trade Advisor                   | F2                      |
  | Military Advisor                | F3                      |
  | Foreign Advisor                 | F4                      |
  | Cultural Advisor                | F5                      |
  | Science Advisor                 | F6                      |
  |_________________________________|_________________________|
  Table 6: Keyboard Shortcuts - Game Stuff
   ___________________________________________________________
  /              Action             |       Key/s             \r
  +---------------------------------+-------------------------+
  | Centre On Active Unit           | C                       |
  | Centre On Capital               | H                       |
  | Change Government (Revolution)  | Shift + G               |
  | Change Mobilization             | Shift + M               |
  | Clean Up Map                    | Ctrl + Shift + M        |
  | Contact Rival Leaders           | Shift + D               |
  | Demographics                    | F11                     |
  | End Turn Immediately            | Shift + Enter           |
  | Espionage                       | E                       |
  | Establish An Embassy            | Ctrl + E                |
  | Go To City                      | Ctrl + Shift + G        |
  | Histograph / Score              | F8                      |
  | Locate City                     | Shift + L               |
  | Palace                          | F9                      |
  | Plant A Spy                     | Ctrl + Shift + E        |
  | Spaceship                       | F10                     |
  | Toggle Map Grid                 | Ctrl + G                |
  | Use Embassy Or Spy              | Shift + E               |
  | Wonders Of The World            | F7                      |
  | Zoom In / Out                   | Z                       |
  |_________________________________|_________________________|
  Table 7: Keyboard Shortcuts - Other Stuff
   ___________________________________________________________
  /              Action             |       Key/s             \r
  +---------------------------------+-------------------------+
  | Change Preferences              | Ctrl + P                |
  | Change Sound Preferences        | Shift + S               |
  | Hide Interface                  | Del                     |
  | Load Game                       | Ctrl + L                |
  | Main Menu                       | Ctrl + M                |
  | New Game                        | Ctrl + Shift + Q        |
  | Quit                            | Esc                     |
  | Resign And Quit                 | Ctrl + Q                |
  | Retire                          | Shift + Q               |
  | Save Game                       | Ctrl + S                |
  | Show Game Version               | Ctrl + F4               |
  | Toggle Horizontal / Vertical    | Backspace               |
  |  Buttons                        |                         |
  |_________________________________|_________________________|
                              [3]. What Are Turns
               --------------------------------------------------
Strategy games come in two categories, Real Time and Turn Based. Real time
games run at a constant speed. A common real time game is Age Of Empires. Turn
based games run in a similar, yet different way to chess. Each team, or in this
case, civilization, is allowed to move each and every one of their units once.
Workers are different, because they take several turns to complete a job. Also,
units, city improvements and even technology take a certain number of turns to
complete. Turns vary in the amount of years they consume in the game. At the
start, a turn is worth 50 years, but when approaching 2050, a turn is only 2
years. There are a total of 540 turns in a game.

                      [4]. Why Is The Screen Mainly Black
               --------------------------------------------------
When you start a game, you are in a small area surrounded by black. This is
simply unexplored map. If you move a unit into the black area, the map will be
revealed. This is called exploring the map. When you are able to trade maps
with your opponents, the black in the area they have knowledge of will vanish.
After a while, the whole map will be visible to you.

                              [5]. Building A City
               --------------------------------------------------
The first unit you will gain control of at the beginning of the game is your
first settler. The settler has the ability to found a city. Once you have built
a city, the settler becomes the first citizen. To build a city, just click the
Build City button. When you start the game, you are going to want to build a
city pretty fast, but you should look for a really good spot for no more than
10 turns, otherwise your civilization will be behind from the start. When
building an additional city, you should consider the following aspects:
-What type of terrain you are thinking of building on. Cities on Tundra squares
will not flourish anywhere near as much as cities on Grassland squares with a
few Bonus Grassland Squares.
-Proximity To The Ocean. If you want to establish overseas trade routes, or
build the seaside wonders early in the game, your city needs to be on a coastal
square, which means the actual city, not the radius must be on a square 
adjacent to the sea.
-Resources. If a city has one or more resources within its border, the city
will experience bonuses. If there are strategic resources in the border, and
they are connected, the city and any other connecting cities will be able to
reap the benefits of the resource.
-Proximity To Other Cities. If you build a new city so the border touches that
of another city, when either city grows, that side will not be able to grow. I
usually leave 7 or 8 spaces between two smallest size cities.
The first city you build automatically becomes your Capital City. You can
change your capital city by building a Palace in another city. The capital city
is denoted by an icon, and is automatically changed if your old capital city is
razed or captured.
You will notice that after a few turns, your first city will expand. Each time
a city expands, the radius grows, therefore the city obtains more potential
Food, Commerce and Shields. Each improvement, Wonder and Small Wonder generates
culture per turn. The sum of all these values determines how much culture will
be added to the city per turn. These culture points then accumulate. The city
will grow when it accumulates a certain amount of culture points.
  Table 8: Tile Types
   _________________________________________________
  / City Radius | Expansion Stage  | Culture Points \r
  |-------------+------------------+----------------|
  | 1           | Initial Stage    | 0     - 9      |
  | 2           | First Expansion  | 10    - 99     |
  | 3           | Second Expansion | 100   - 999    |
  | 4           | Third Expansion  | 1000  - 9999   |
  | 5           | Fourth Expansion | 10000 - 19999  |
  | 6           | Fifth Expansion* | 20000 +        |
  |_____________|__________________|________________|
* Once your city expands a fifth time, you win the game via a Cultural Victory.
   If Cultural Victory is disabled, the game will continue as per normal.
                                   [6]. Tiles
               --------------------------------------------------
If you turn gridlines on, you will see that the map is divided up into tiles.
The movement rate of a unit shows how many tiles it can move. There are
different types of tiles, each with their own specialties and weaknesses. Below
is a table showing all of the different tile types.
Tile Type: The type of tile.
Movement Cost: Each unit has a movement value. If the unit travels over a 
               square, the movement cost of that square is subtracted from the 
               total until the movement value is 0. The value is replenished 
               next turn.
Defensive Bonus: The unit on the square gains a bonus in the defensive value.
                 If a unit had 2 defence and a tile had + 10%, the total
                 defensive value would be 2.2 while on that tile.
Base Tile Yield: As mentioned before, each tile has a certain amount of food,
                 Shields and Commerce.
Possible Resources: Each tile has different resources that may appear on that
square. The resources are abbreviated according to the key below, and are
explained in more detail in the next section.
Al - Aluminium
Ca - Cattle
Co - Coal
Dy - Dyes
Fi - Fish
Fu - Furs
Ga - Game
Ge - Gems
Go - Gold
Ho - Horses
In - Incense
Ir - Iron
Iv - Ivory
Oi - Oil
Ru - Rubber
Sa - Saltpeter
Si - Silks
Sp - Spices
Ur - Uranium
Wa - Whales
Wh - Wheat
Wi - Wines

  Table 9: Tile Types
   _________________________________________________________________________
  /Tile Type  | Movement | Defensive |Base Tile Yield|Possible Resources    \r
  |           | Cost     | Bonus     |               |                      |
  |-----------+----------+-----------+---------------+----------------------|
  | Coastal   | 1        | +10%      | 1F, 0S, 2C    | Fi                   |
  | Desert    | 1        | +10%      | 0F, 1S, 0C    | In,Oi,Sa             |
  | Floodplain| 1        | +10%      | 3F, 0S, 0C    | Wh                   |
  | Forest    | 2        | +25%      | 1F, 2S, 0C    | Dy,Fu,Ga,Iv,Ru,Sp, Si|
  |Fresh Water| 1        | +10%      | 2F, 0S, 2C    | None                 |
  | Lake      |          |           |               |                      |
  | Grassland | 1        | +10%      | 2F, 0S, 0C    | Ca,Ho,Wh,Wi          |
  | Grassland | 1        | +10%      | 2F, 1S, 0C    | Ca,Ho,Wh,Wi          |
  |With Shield|          |           |               |                      |
  | Hills     | 2        | +50%      | 1F, 1S, 0C    | Al,Co,Go,Ho,Ir,In,Sa,|
  |           |          |           |               | Wi                   |
  | Jungle    | 3        | +25%      | 1F, 0S, 0C    | Co,Dy,Ge,Ru,Si,Sp    |
  | Mountains | 3        | +100%     | 0F, 1S, 0C    | Co,Ge,Go,Ir,Sa,Ur    |
  | Ocean     | 1        | +10%      | 0F, 0S, 0C    | None                 |
  | Plains    | 1        | +10%      | 1F, 1S, 0C    | Al,Ca,Ho,Iv,Oi,Wh,Wi |
  | Rivers*   | 0        | None      | +0F, +0S, +1C | None                 |
  | Sea       | 1        | +10%      | 1F, 0S, 1C    | Fi,Wa                |
  | Tundra    | 1        | +10%      | 1F, 0S, 0C    | Fu,Ga,Oi             |  
  |___________|__________|___________|_______________|______________________|
* Rivers are not actual tiles. They can run through any type of tile (except
water tiles), and give a bonus Commerce. They are like a free improvement.

                                 [7]. Resources
               --------------------------------------------------
As you can see from above, each tile has different resources. The purpose of
the next section is to explain each resource and outline its bonuses.
Aluminum
=-------=
   Type -         Strategic Resource
   Prerequisite - Rocketry
   Location -     Hills, Mountains, Desert, and Plains
   Tile Bonus -   2 Shields
Aluminum is needed to build most Modern Age ships and rockets. Aluminum is a
crucial resource if you want to win using the Space Race Victory.
Cattle
=----=
   Type -         Bonus Resource
   Prerequisite - None
   Location -     Grassland, Plains
   Tile Bonus -   2 Food, 1 Shield
Cattle are a bonus resource and are available from the beginning. Cattle have a
significant bonus, which enhances your city.
Coal
=--=
   Type -         Strategic Resource
   Prerequisite - Steam Power
   Location -     Hills, Mountains and Jungles
   Tile Bonus -   2 Shields, 1 Commerce
After you research Steam Power, coal will be scattered around the map. Coal is
necessary if you wish to build railroads.
Dyes
=--=
   Type -         Luxury
   Prerequisite - None
   Location -     Jungles and Forests
   Tile Bonus -   1 Commerce
Dyes are a luxury, which will increase happiness in the cities connected to it.
Dyes will allow your citizens to add colour to their clothing.
Fish
=--=
   Type -         Bonus Resource
   Prerequisite - None
   Location -     Coast, Sea and Fresh Water Lake
   Tile Bonus -   2 Food, 1 Commerce
Fish are a great bonus resource, and they provide extra food, and enhance the
tiles that are otherwise useless.
Furs
=--=
   Type -         Luxury
   Prerequisite - None
   Location -     Tundra and Forests
   Tile Bonus -   1 Shield, 1 Commerce
Furs are another luxury, and behave in the same manner as dyes. Furs provide
warm clothes for your people and in the later ages, beautiful coats for the
rich.
Game
=--=
   Type -         Bonus Resource
   Prerequisite - None
   Location -     Tundra and Forests
   Tile Bonus -   1 Food
The advantage of game is that it enhances two types of terrain that are usually
the most deficient. Game make good eating, so produce one extra food.
Gems
=--=
   Type -         Luxury
   Prerequisite - None
   Location -     Mountains and Jungles
   Tile Bonus -   4 Commerce
Gems are the same as any other luxury and increase happiness in connected
cities. Gems are used to make nice jewellery for your people, so an incredible
4 commerce is gained.
Gold
=--=
   Type -         Bonus Resource
   Prerequisite - None
   Location -     Hills and Mountains
   Tile Bonus -   4 Commerce
Gold also yields a significant commerce boost. Some people believe that gold
adds 1 gold per turn to your treasury, but this is not true. You gain extra
gold per turn because of the increased comme


Children of the Nile [Walkthrough]