Ed, Edd "n" Eddy - The Mis Ed-ventures [Walkthrough]

Ed, Edd "n" Eddy - The Mis Ed-ventures


FAQ/Walkthrough (GCN)
Version 1.05
1/31/2006
By MetalYoshi5042 (Daniel Gardner)
Email: danielsgardner@juno.com
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Table of Contents
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1. Introduction
2. Version History
3. FAQ
4. Controls
5. Characters
6. Navigating the Menus
7. Items
8. Types of Scams
9. Scam Walkthrough
10. Bonus Scam Walkthrough
11. Secrets
12. Credits
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1. Introduction
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This isn"t my first guide, but it is the first one to be seen here at 
Gamefaqs. This game appears to be kinda straight-forward, but I think it
deserves a Walkthrough. Now, remember, you don"t have to look through the 
guide to find what you"re looking for, just use CTRL+F and type in one of the 
symbols I put in the Table of Contents. It"ll be best to put the period in 
there too, just so you can find what section you"re looking for faster. For 
example, if I were you and I wanted to look up the Items section, I would 
put in 7. just so I find the section faster. Remember, before doing anything 
with this guide after you"ve read it, please look at the first question of the
FAQ section.
Now, there"s a chance I may not cover everything, and I"m thinking there may 
be another version of the game itself, so if you have any information I missed 
or some things about that other version (if it exists), email me at
danielsgardner@juno.com. Remember, this is for the Gamecube version, but the
only thing that should be different from other systems is the Controls 
themselves, since they are different controllers. If not, I probably won"t be 
able to help. If it"s anything related with the game, like more hints on a 
specific area, or if you found a better technique getting past one of many 
obstacles in the game, then I will reply. If you submit something else, I will 
read it of course, but based on the topic, I may actually delete it instead of 
replying. Please don"t send attachments, as I may not know you enough to trust
you.
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2. Version History
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1/01/06: Version 0.70
Everything except more of the Walkthrough and Secrets sections.
1/03/06: Version 0.75
Changed the look of some of the sections of the guide, plus fixed some common
errors, like spelling. Updated Walkthrough and Secrets sections for Scam 3 and
Cul-de-sac. Added three websites that allow the use of this guide.
1/04/06: Version 0.80
My smallest update ever! Completed Walkthrough on one of the shortest levels
in the game, Bonus Scam 1: Edzilla. Updated Secrets. Fixed more spelling
errors.
1/12/06: Version 0.85
It"s been a week since my last update! Sorry for getting inactive all of a
sudden. Scam 4 checked off. FAQ section now contains Usage of Guide notice. 
Bonus Scam Walkthrough section created. Fixed more errors.
1/18/06: Version 0.90
School has been a bit of an impact on me. Good thing I"m almost done with the
walkthrough! Now lists all characters in the game, the kids grouped into three
categories. Scam 5 completed. Secrets updated. Scam 4 update with an
interesting discovery for the race against Kevin.
1/22/06: Version 0.95
Almost done! Scam Walkthrough finished. I now know how the Control Pad works,
so the Controls section gets updated. Updated Secrets. Updated Sarah in the 
Cul-de-sac. Updated FAQ section with another website allowed to use any of my
current and future FAQS.
1/23/06: Version 1.00
The Walkthrough is finished! I can now say the guide is complete, but there"s
still some stuff I want to do with the guide, so I can"t put in the Final
version yet. Bonus Scam 2 finished. Secrets updated. Time to work on character
quotes! If anyone can suggest ideas for improving the guide, that would be
great.
1/31/05: Version 1.05
Many websites now have my guide, so the FAQ section gets an update. I decided 
to play the game again and got some more interesting discoveries. Also, my 
definition of Unlimited Damage was wrong, so Secrets section gets updated.
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3. FAQ
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The following questions are of my own creation.

"How can I use this guide for anything else other than for help in the game?"
If you want the guide to be posted on your site, I don"t really care what you 
do with it as long as it is being used for non-profit reasons and that you 
keep my Copyright, as I am the Creator of this guide, not you. I would like a 
notice beforehand if you"re going to put this guide on your site, just so I 
know where it"s going. If I don"t like how you did my guide, I will ask for 
you to correct the mistakes, or I will ask you to take it down. Failure to 
listening to this warning is a violation of Copyright. Just heed the warning, 
I don"t want to have to deal with situations like this.
These sites are allowed to use my guide currently:
Gamefaqs (www.gamefaqs.com)
Cheat Code Central (www.cheatcc.com)
Neoseeker (www.neoseeker.com)
Cheat Happens (www.cheathappens.com)
World of Nintendo (www.freewebs.com/world_of_nintendo)*
Super Cheats (www.supercheats.com)
Game Play World (www.gameplayworld.com)
Absolut Cheats (www.absolutcheats.com)
*= My actual site.

"Is there by any chance that I can help you with this guide?"
There are two parts that I feel I need someone"s help with. The character 
quotes are so difficult to come up, as there are so many in the game. If 
anyone is willing to do this job for me, you will be credited for helping make 
the guide a success in the Credits section.
Also, like the Introduction says, I may not have covered everything or you
happen to have the "Other Version" of this game and that there are some parts
not listed here. Feel free to email me them.
I will also read any suggestions that could be made to improve the guide. I
want to get as much work done as needed before I release the Final version.
After that, I will continue answering questions, but I will no longer update
my guide. I"ll make a topic in the Ed, Edd, "n" Eddy forum at Gamefaqs for
opinions and suggestions about my guide. Once the guide recieves the final
version, I will close it. You can also send opinions and suggestions via email
too.

I will be glad to answer any questions you may have with the game or the guide 
itself. Please don"t send me emails asking how to clear a part of the game, as
I already have it covered, although I will help you with your problem if
you"re one of the impatient types. If your question is interesting enough,
I"ll put it up here.
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4. Controls
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Self-explanatory.
Control Stick: Move Character
Control Pad: Move Character
A: Jump
B: Attack
C stick: Move Camera
Y: Special Ablity (Ed and Edd only)
X: Weapon (Edd and Eddy only)
L: Formation
R: Switch leaders
Z: First Person View
Start: Pause Menu
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5. Characters
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Here, I will introduce you to all of the kids in the Cul-de-sac.  I"ll give a 
brief bio on what I think suits each character. I will also list what Scams 
they"re found in and also if they hang out in the Cul-de-sac.
Note: If you ever got the Volume 1 version of the show, you may have watched
Jonny"s version of each of the bios. His is actually a little more detailed,
but he does not mention Nazz, so this is the only place where you"ll get
information about her (except cartoonnetwork.com of course).
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1: The Eds
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The Eds are the only characters that you can play as. Not only will I give a 
bio for each Ed, I"ll also tell you the strengths and weaknesses of each 
character, as well as Special Abilites. You can"t find a better place to know 
about the Eds than here.

Ed
He has one eyebrow. He wears both a green jacket and a red and white striped 
shirt. He loves monster movies. He wanted to see the Rebel Robot Ranch movie, 
but was too young to see it.
He is the strongest member of the group. He does not have a weapon. 
In Batter-Ed formation, almost nothing that gets in his way ever survives 
without being damaged. The formation is also good for races, because it"s very
fast.
B: Pound
Y: Lift and Throw Stuff, Dig in sandboxes
L: Batter-Ed

Edd
He is one of the smartest kids, and is also polite. He labels his belongings 
in his room. His parents use sticky notes to tell Edd about things. While he
is great in knowledge, he does not get exercise. It"s a wonder how he keeps up
with the more active Eds. Edd wears a orange shirt and a black hat. We don"t
know what"s under it, but only Ed and Eddy know as of now.
He is the smartest member of the group. His Slingshot fires water balloons,
which is useful for hitting faraway targets. If Edd"s view is switched to 
First Person mode, he can still use the Slingshot. He can also activate 
things. In Trampol-Edd formation, Edd can break away from the group for a 
little bit to reach distant objects. You"ll need the formation to activate 
things on a higher elevation than he is. If not for his ability to activate
things and smart ideas, Edd is almost useless. He"s very weak, so he is dealt
the most damage and his Ruler attack takes longer to activate than the others, 
which could cost the Eds dearly. Good thing the Eds have unlimited lives.
B: Ruler
Y: Activate Things
X: Slingshot
L: Trampol-Edd

Eddy
He loves Jawbreakers and wants to get money so he can purchase some of the
sweet balls of joy. He gets money by doing Scams...and getting lucky. He wants
to be the center of attention to all the other kids. Eddy is the man with the
plan for getting Jawbreakers. Eddy wears a yellow shirt and is the shortest of
the kids, even smaller than Sarah.
He is the sneakiest member of the group. The "El Mongo Stink Bomb" can stun
enemies for a little bit. In the Tower of Eddy, you can walk across narrow
wooden planks. Eddy is best for dealing with enemies, since his weapon has the
longest range and activates rather quickly. You can easily defeat a strong 
enemy from several inches away.
B: Yo-yo
X: Stink Bomb
L: Tower of Eddy
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2: The Other Kids
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Here, I will introduce you to the rest of the kids. Even if you are a veteran
of the show, you might learn something about each kid. Just read here so
you"ll know each kid a little better if you don"t watch the show. I"ll also
list the locations of the kids in the Cul-de-sac, and also in the Scams.
Note: All of the kids except the Kanker Sisters appear in Scam 3.

Jonny 2x4
He"s pretty annoying around people, which can get on someone"s nerves. He has
a very active imagination. Some of the time, he joins in on the Eds" Scams,
including one where he becomes even more annoying (Shoo Ed). I don"t know how
he got the name "Jonny 2x4 (2 by 4)", but it could be because of Plank. He is
a member of the Urban Rangers.
Found in: Cul-de-sac (near Revenge of Ed-Zilla level), Scam 2 (complex sewer
system before Jimmy"s backyard), Scam 3 (area with the bees and cutscene at
end of Scam), and Scam 6 (on a tree stump next to an electrical fence).

Plank
He"s not a kid...really. He is a board, but is Jonny"s best friend. Plank has
been drawn on with crayons, forming the eyes and mouth. Plank can "see" 
things, which is surprisingly accurate. He"s not bad and all, but don"t you
think Jonny has gone a little too far? Like Jonny, he happens to be a member
of the Urban Rangers.
Found in: Same areas as Jonny.

Jimmy
He is the kid who has the retainer around his mouth. He spends most of his
time with Sarah, but has his moments by himself. Jimmy has improved recently
on how he does stuff because he was taught by Eddy on how to make money. He
is very weak, good thing for him Sarah has muscle. He is also a member of the
Urban Rangers.
Found in: Cul-de-sac (near Scam 4), Scam 1 (with Sarah), Scam 2 (at his
backyard), Scam 3 (painting and with Sarah and also cutscene at end of Scam), 
Scam 4 (Whack-a-Jimmy game), Scam 5 (cutscene at the beginning and end of 
Scam), and Scam 6 (near the end of the first area).

Sarah
Ed"s baby sister. Sarah is a meanie on the Eds, but only on a few episodes
does Sarah act nicer around them. She"s in love with Edd because of a rare
flower Edd gave to her. Sarah hangs around with Jimmy pretty often.
Found in: Cul-de-sac (near Scam 5), Scam 1 (with Jimmy), Scam 3 (with Jimmy), 
and Bonus Scam 2 (cutscene at end of Scam).

Nazz
The only other girl in the Cul-de-sac besides Sarah. The boys can"t get enough
of her, not even Kevin. She may be easy to impress, but she packs a punch if
you get her mad. She cares about everyone in the Cul-de-sac.
Found in: Cul-de-sac (near Scam 4) and Scam 3 (at the school and cutscene at
end of Scam).

Kevin
Besides Edd, he"s the only kid in the Cul-de-sac with a hat. He"s considered
an enemy of the Eds because he"s pretty aggressive when mad. He calls the Eds 
"dorks". He likes his bike and gets angry if anyone messes with it.
Found in: Cul-de-sac (near Scam 4), Scam 2 (cutscene at end of Scams), Scam 3 
(at the school and near the end of Scam and also cutscene at end of Scam), and 
Scam 4 (at the end of Scam).

Rolf
He is from a different land, considering his unique religion. He does stuff 
the kids think are weird. He has his own small farm (small might be an
understatement considering the room he has...) in the Cul-de-sac. He calls the
pig Wilfred and the goat Victor. His farm also has cows, and chickens, which
Ed likes.
Found in: Cul-de-sac (near Jonny), Scam 1 (at his backyard), Scam 2 (cutscene
at beginning of Scam), Scam 3 (cutscene at beginning and end of Scam), Scam 4
(cutscene at beginning and end of Scam and also with Victor), and Scam 6 (with
Victor).
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3: The Kanker Sisters
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These girls are in love with the Eds, but the Eds sure aren"t with them. They
live in the Trailer Park. They want to marry the Eds. I wonder what their kids
might look like if they indeed get married...kinda scary don"t you think?
Anyway, they mean trouble if you encounter them. You"ll have your revenge on
them in Scams 2 and 6.
Found in: Scam 2 (with Jonny and at the end of Scam), Bonus Scam 1 (end of 
Scam and cutscene at end of Scam), Scam 5 (beginning area), and Scam 6 (end of 
Scam).

Lee
She"s the sister with the red hair that covers her eyes. She"s in love with
Eddy. She treasures the Ship in The Bottle dearly.

May
She"s the sister with the yellow hair. She"s in love with Ed. She gets angry
if you mess with her hair.

Marie
She"s the sister with the blue hair. She"s in love with Edd. She seems to be
the trickiest of the girls.
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6. Navigating the Menus
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When you turn on your system, you will reach the Title Screen. Press Start to 
go to the Main Menu. If you"re new to the game, or want to start a new file,
select New Game and choose a file to put the new data in. If all three files 
have something in them, you will need to overwrite one of them in order to
play the game. Be ABSOLUTELY SURE you want to delete one of the files, because
you CANNOT get it back. And if you deleted a friend"s file, he might not be
happy with you...of course, if your friend does come by and wants to continue 
his game, he can select Continue Game and choose which file to use. Of course,
there"s also the Credits if you want to see the staff that helped make this
game. The A Button confirms your selection, while B cancels it. When you go to
see the files, there will be some data showing your progress in the game. You
will see the percentage of the game you have completed. This amount is
determined by how much "key" stuff you"ve collected. All that is in the next 
row. You will see how many Jawbreakers you got, the costume pieces you have, 
the Easter Eggs you obtained, and how much money you collected (this doesn"t 
affect the percentage). Choose one of the files to begin loading it.
Now, Press Start and you"ll access the Pause Menu. You will first see the
Objectives Screen. Look here for a remainder on what the goal is. The next
menu is the Status Screen. Here, you"ll see your current progress on items.
You can look here to see how any Jawbreakers, Pieces of a Costume, and Easter
Eggs you have total, and in each Scam. The last menu is the Options Screen,
and you"ll see what you have. The Jawbreakers section shows all the different
flavors of those favorites of the Eds. There"s also an infamous saying with 
the Jawbeakers that was mentioned by one of the characters in the TV show.
Something good will happen if you collect all 40 Jawbreakers. The Costumes 
section shows what pieces of what costume you have collected. You can get 
Costume Pieces by digging in each of the sandboxes in the game. The Easter 
Eggs section is just a fun way to change the looks of the Eds in the game, 
but some Easter Eggs reveal hidden movies, these you"ll have to go to Movie 
Booths in the Cul-da-sac. The cheats section is locked until you do something
rather difficult in the game. And, last but not least is the Setup section.
Adjust the Sound and Music settings to your liking and you can also turn on or
off the Rumble setting. Unless you want to save manuelly, it"s best to turn on
Autosave just so you won"t lose the work you just completed. I have no idea
what Invert Camera does, so maybe I"ll update this in the next update. Next is
Exit to Cul-de-sac. Use this option if you need to leave the scam you"re
currently playing. Last but not least is Exit to Menu. If you want to play a
different file and don"t want to shut off the game, choose this option. If
using either option, make sure you have saved what you collected. If not,
you"ll have to it over again.
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7. Items
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There"s quite a bit of stuff to collect, so it"s best you read this section.
Jawbreakers: The Eds" favorite candy. These are the most valuable items in 
the game. You will need to search everywhere in the levels to find them. You 
can also buy Vintage Jawbreakers using Coins you collected on the Jawbreaker 
Dispenser machine found in the Cul-da-sac. The price increases for each 
purchase, so it takes longer to get each additional Jawbreaker.
Coolectibles: They are little blue balls of energy you get from defeating
enemies. If you take damage during the game, be sure to collect these little
guys to restore energy.
Coins: The best thing next to Jawbreakers. You need these to buy Vintage
Jawbreakers.
Sandboxes: There is one in every level except the Bonus Scams. Have Ed dig in
these for something good. The sandbox in the Cul-da-suc has Coins in them.
Chickens: These are the guys to go after if you want Easter Eggs. Using Ed,
stun the Chickens with your attack, then press Y to grab them. The Chicken
will explode, turning into an Easter Egg.
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8. Types of Scams
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Before we go through the Walkthrough, you might want to look at this section,
as this tells you what you could expect. In the walkthrough, I"ll list the
type of scam you have to do.
Normal: The Eds simply try to complete the objective.
Stealth: The Eds must go through an area or complete an objective without
being seen by one of the other kids. Enemies are ok to be around with.
Rescue: One of the Eds is missing and the other Eds must try to find him and
reunite. You"ll only find this in Bonus Scam 2.
Race or Timed Event: The Eds must reach the goal before someone else or try to
complete an objective before time runs out.
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9. Scam Walkthrough
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Basicly, when a Scam begins, I"ll say the episode you"ll playing in and the
Scam"s main objective. I"ll also list any Sub-Scams and give you one of the
Types of Scams above. Next is how to complete it. At the end of the Scam, I"ll
list what you should have by now. If it doesn"t match, go back and look
through the area again until you find that missing object. I will also list 
interesting points about some stuff in the game, like where a certain song in 
the game came from what episode in the TV show. It will be displayed as Note:.
Although the game starts with Scam 1, I"m beginning this Walkthrough with the
Cul-de-Sac. No missions here, so the only use of this section is to get around
the place to reach the levels or find that Vintage Jawbreaker machine.
From where you enter the Cul-de-Sac after completing Scam 1, this is how
everything is arranged. You"ll notice some ordinary items like mailboxes, but
the crates in the area may hold some cash. Scam 2 (Pin the Tail on the Ed) is 
right in front of you, while Bonus Scam 1 (Revenge of Edzilla) is right behind 
Jonny. When you obtain the Easter Egg in Scam 4, the movie booth is to your 
right. Scam 1 (Cool Yer Ed) is found at the corner with the fence after Rolf. 
When you are facing a fence, Bonus Scam 2 (Rebel Robot Ranch) is right in 
front of a poster, while the movie booth for Scam 5 is found to the right of 
the poster. 
Head left here and you"ll find another crate (that one has cash) as well as a 
pile of dirt. If you attack it, you"ll hear a chicken and the pile disappears.
To your right is a sandbox which has some cash in it. The entrance to Scam 3 
(It must be something I Ed) is at the end of this section. The thing to note, 
though, is the Vintage Jawbreaker machine just near the sandbox. The price 
increases with every purchase. The price for the first Jawbreaker is only 1 
coin, and it increases to 2 for the next purchase. You will get the same 
Jawbreakers from the machine even if you start new files.
Exit the area and continue going towards the woods. To your left is a shortcut
back to the Cul-de-Sac, but I don"t think it"s worth the damage going through
the fence in that path using the Batter-Ed formation. Go straight here and 
you"ll find the entrance to the Trailer Park and Scam 6 (X marks the Ed). 
Note: X marks the Ed is the name of an episode in the TV show. The theme
is the same, except the map is complete and the Eds dig underneith the trailer
instead of going inside. Head back to the beginning of the woods and go down
the only path you haven"t crossed yet. To your left is the movie booth that is
available to use after completing something special in Scam 6. Continue going
forward and you"ll reach Sarah (only after Scam 4), as well as a spooky 
looking house. This is where you enter Scam 5 (Nightmare on Ed Street). Note: 
This is the same house as Honor Thy Ed, where the Eds enter a house that 
appears to be empty in order to get the Jawbreaker from Kevin. Head back to 
where the movie booth is and go down the only other path right here. Here 
you"ll find Jimmy, Nazz, Kevin, a bunch of crates and trash cans, and the 
entrance to Scam 4 (Ed on Arrival). Note: After Scam 3 and before Scam 4, all 
kids in the Cul-de-sac area except Sarah move to the entrance to Scam 4.
Now you know how to get around the Cul-de-Sac. Get ready to enter one of the
levels now. Let"s start with Scam 1.
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Scam 1: Cool Yer Ed
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Main Objective: Collect ice cubes to make snowcones. (Normal)
This Scam was made to let you learn how to play the game. Mainly, it"s
going to test Ed"s ability to left and throw, but you"ll be learning other
things as well.
Current Objective: Find a way to open the door. (Normal)
Start by switching to Ed so you can see how Ed picks up and throws the
basketball. When you"re done, open up the cooler by attacking it. Out comes
some ice for your Scam. A squirrel also comes out of the cooler. Jimmy, who is
nearby, gets frightened by the sudden appearance and runs to the next yard,
opening the door.
You should have 1 Ice Pack right now.
Current Objective: Break the log pile to access the next yard. (Normal)
In the next yard, learn to use Eddy"s Stink Bomb and how it affects animals.
Then, head over to the corner opposite that of the pool to pick up another
ice pack from the cooler. Use Batter-Ed to smash the crate sticking out from
the logs. You will gain access to the next two yards. A Chicken Chase will
begin when you enter. Switch to Ed and stun the Chicken, then pick it up.
You"ll earn your first Easter Egg. Red Squirrels! These guys are nasty. They
can stick onto you and deal damage like every 3 seconds! Jump up and down to 
shake them off, then hit them 2 times to defeat them.
You should have 2 Ice Packs, in addition to the Easter Egg you just got.
Current Objective: Get rid of the dog. (Normal)
In the next yard, ignore the dog and look to your left. You should see a
sandbox. Have Ed dig in there to get a Costume Piece. If you try to grab the
cooler next to the dog, he"ll bite you. It"s pretty powerful, so stay away if
you can. Note: It is possible to get the cooler without getten biten, but the
ice pack must head towards the doghouse, otherwise you"ll recieve a vicious
bite, but good for you if you do get the ice pack. To get rid of the dog, head
back into the previous yard and as Ed, stun the cat and throw it at the dog.
The dog will chase a cat as it breaks part of the fence.
You should have 3 Ice Packs, 1 Easter Egg, and 1 Costume Piece now.
Current Objective: Shoot Jimmy"s doll without being seen. (Stealth)
Oooo, a Stealth mission. Some of you like these kind of missions. Anyway,
check the trash cans on the other side of the yard. Something good is hiding
there. Head on over to the next yard where you"ll trigger a cutscene where you
see another cooler. You have to get it without being seen by Sarah or Jimmy.
To do it, use Edd and in first person mode on the bench, shoot the dolls Jimmy
has up. There are three and the two will go away once the third doll goes 
down. Grab the ice pack from the cooler and head into the next yard.
Note: You do not lose a life if you get seen by Sarah, you"ll just reappear at
the bench and Sarah and Jimmy don"t know where you are.
You should have four Ice Packs, 1 Easter Egg, 1 Costume Piece, and 1
Jawbreaker.
Current Objective: Find a way to open Jimmy"s door. (Normal)
Sarah and Jimmy went into the house next door. You have to get them to come
out somehow. Not to worry, since you have Ed, there is a way. First of all,
watch out for the Red Squirrels. They"re up to no good as usual. You see those
other squirrels though? Think about it. When you opened the first cooler, a
squirrel came out. That scared Jimmy. What would happen if you do the same
thing here? Stun one of the squirrels and pick them up using Ed. Toss them 
into the house from the window. Three will trigger a scene with Jimmy and 
Sarah being chased by the squirrels and leaving the house. Head inside the
house.
You didn"t collect anything in this objective, so as long as you have the
items from the previous objective, you"re in great shape here.
Current Objective: Break the door to exit the kitchen. (Normal)
Time for Ed to shine again. Grab the fringe using Ed, then toss it at the door
with the red circle with a slash mark. For some strange reason, this triggers
the final ice pack appearance. Collect it, then use the Batter-Ed to smash the
door. Inside, smash the crates for 4 coins, then head outside.
You should have all 5 Ice Packs, 1 Easter Egg, 1 Costume Piece, and 1
Jawbreaker now.
Current Objective: Get to the inside of the barn. (Normal)
Continue along the path and you will be in Rolf"s backyard. Not more Red
Squirrels! Take them out, then head towards either the house or the shed, both
will trigger the same scene. The Eds find a meatball machine that Rolf is
using. The meatballs are the perfect size for their scam, so the Eds rush over
to the machine, only to be stopped by Rolf and shoos them away. If Rolf isn"t
willing to give up the machine by talking to him, you"ll have to force him to
change his mind. Go to the pig pen and use the Batter-Ed on the wooden plank 
blocking the entrance to the pen. The pigs will leave the pen and go wild.
Rolf then begs to the Eds to help him. In exchange for the return of his pigs,
Rolf will let you use his machine. Using Ed, stun the pigs, then throw them
back into the pen. You need to return all three pigs. Rolf will then walk over
to the pen, giving you access to the shed again.
Nothing here.
Current Objective: Convert Snow using the meatball machine. (Normal)
Go inside the shed and switch to Edd to activate the machine to clear the 
Scam. But wait! Before you do so, there is cash to be found in the hay area to
the left. There"s also a Jawbreaker there. By the time you finish the Scam,
you should have collected 11% of the items, should you have gotten everything
in this Scam.
Altogether, you should have 5 Ice Packs, 2 Jawbreakers, 1 Easter Egg, and 1
Costume Piece.
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Scam 2: Pin the Tail on the Ed
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Part 1 Main Objective: Find the way to Jimmy"s backyard. (Normal)
This Scam is to let you learn what Edd can do. You"ll spend most of the time
under Edd as the leader, but there"s plenty of other stuff too, including new
enemies.
You"ll meet two new enemies right away in this Scam. The first is the Rat, the
easiest enemy to defeat in the game, but their numbers could overwhelm you.
One hit will take them down though, so swinging that weapon several times will 
get you through a group of them. But wait, weren"t there only two Rats right 
here? Where did that third one come from? Oh, another Rat came out from that 
pipe! Hit the pipe to damage it, then finish off the Rats that sneaked into
the sewers, and continue. You"ll find more Rats, and a Gator. Gators are nasty
creatures. They have the most health (they take five hits to die), but they
also bring out the most health (3 balls of energy) when defeated. Use Eddy,
otherwise the Gator will get at least one bite in the leader. Continue going
through the sewers until you reach some trash cans, but also toxic cans. Don"t
hit the toxic cans, otherwise you"ll be dealt damage everytime you"re on the
toxic stuff. Head on over to the gap on the right and you"ll trigger a
cutscene.
You shouldn"t have collected anything here.
Current Objective: Find a way to open the bridge. (Normal)
Follow what Edd just said in the scene, but go to the other side of the 
platform you"re on to grab a Jawbreaker just to the left of the small 
platforms. Unless you want 1 coin or more energy, don"t go any further into 
the water in the direction of the Jawbreaker, because there"s a Gator in the
water. You"ll face more Gators, but you"ll have to defeat at least one of them
in order to use the Trampol-Edd formation to lift Edd onto the platform with
the volve. If the Eds are attacked during a formation, they will not be dealt
damage, but they will automatically exit the formation. Don"t forget the Coins 
found in some of the Crates here. Get rid of the two Rats as Edd if necessary,
because even though Rats are very easy to take out, they pose a threat to Edd.
Use Y to turn the volve, then wait for the other Eds. 
You should have 1 Jawbreaker right now.
When the group is reunited again, head deeper into the sewer. Take out any 
Rats and Gators that get in your way. When you reach the next room, only go
into the water if you want cash. Two Gators await you below. Use Edd to hit
the blue target to let a bridge appear. Take out the rats and open the door
using Edd. Take out more Rats and Gators, and you"ll reach a junction. 
Continue going forward and you"ll find a Clam, an exclusive enemy only to this 
Scam. Clams are like Red Squirrels, except they cannot be defeated. Very 
annoying. Stun the Clam, then move the trash cans so Edd can unlock the door. 
Up ahead, another Chicken Chase starts. The Chicken is going a little faster 
this time. The Chicken Chases get tougher the further you advance in the game. 
If you use Eddy and chase the Chicken as soon as the Chase starts, you should 
stun both the Clam and the Chicken, allowing Ed to pick up the Chicken without 
getting biten by the Clam. Unless you want more money, there is no reason to 
continue going here, as you"ll get to the same room via the other path at the 
junction. If you do continue, remember to not hit any toxic cans, and search 
crates for cash. At the end, there is another volve, use Edd to activate it. 
Head back to the junction and go the other direction. You"ll face another 
Gator, avoid it if you can. There are four Rats here. To open the door ahead, 
you need to use Trampol-Edd to access the volve in the room. When the door is 
open, clear the long corridor of Rats and pipes before doing anything else. 
You should see some white walls, use Batter-Ed on them. The first one is only
good for a little extra cash, but the second one has a Jawbreaker. Both 
contain a Gator, and you may have to take the Gators out. Head over to the 
next room, and you"ll be in a scene with the missing volve. You"ll see Jonny 
for the first time too.
2 Jawbreakers and 1 Easter Egg should be on your list now.
Current Objective: Turn the volves to lower the water level. (Normal)
Picky, aren"t we? Jonny will not give up the volve unless you lower the water
level. I liked Ed"s idea of getting rid of the water, lol. Head over to where
you first entered the room and face the gap. You should see a blue target. Use
Edd and fire at the target to make a bridge appear. Do it again after you
cross. As you head over to the volve, watch out for Marie Kanker and her kiss.
When the level lowers, drop down from the platform between the bridges and Lee
Kanker will give it a shot from the floor. Watch out for Clams and lower the
water level again. When you reach the final volve, May Kanker will attack.
Jonny comes down to this level after you"ve lowered the water three times.
Before heading back up, go to the end of the path. A Jawbreaker is hidden
inbetween crates in a corner. Head up the top level and grab Plank. Jonny will
then be forced to give up the volve and Edd installs it. 
You should have Three Jawbreakers and an Easter Egg.
Use Edd to activate it and head inside. Take care of more Rats as you approach
the final area of the sewers. Be sure to take out the pipe so the Rats won"t 
become a problem. Be careful if you plan to go near the waters, 4 Gators await
you. When you"re done with the sewers, head up the path until you reach the 
end. This leads to Jimmy"s backyard.
Nothing here...

Part 2 Main Objective: Create a diversion by smashing the pinatas. (Normal)
Current Objective: Use Trampol-Edd to smash open the pinatas. (Normal)
Before you begin smashing the pinatas, look in one of the corners for the
Scam"s sandbox for Ed to dig in. Also, three of the same objects in this area
hold three Coins each. When you"re done with those two jobs, go break each
pinata. One of them is near the sandbox, another near a tree, and the other is
near the table stands on a high platform. While in Trampol-Edd formation,
press A to jump higher. This breaks the pinata. The first pinata releases
three cats. The second contains the final Jawbreaker. Third releases some big
coins. These you can"t collect. A cutscene shows Jimmy surprised by what"s
happened to his pinatas. While Edd is smacking one of the pinatas, the Kanker
Sisters get released and the Eds run away.
Four Jawbreakers, an Easter Egg, and a Costume Piece should be with you right
now.
Current Objective: Shoot the beehives and pinatas when the Kankers stop near
them. (Normal)
You could consider this a boss battle. Lee and May Kanker pop up from the
ground to throw kisses at you while Marie runs here and there. Throwing a
water balloon at Lee or May Kanker will only stun them and force them to go
back inside, only to appear in a different spot to attack again. To defeat
them, you need to shoot the beehives and pinatas, but it will only affect the
Kanker Sisters if Marie Kanker is under an object you shoot down. Hit Marie
two times with objects to force them to move to another location. The bees
chase the Kankers in the cutscenes. The Kanker Sisters move to the entrance to
the sewers after Round 1. Then they move to the pool after Round 2. They give
up after you hit Marie a total of six times. The Kanker Sisters run away with
the bees right behind them. Chances are you"ll lose a life in the Third Round,
so don"t worry about that. You"ll start right off in what Round you lost in.
You should have completed 25% of the game after this.
You need not check anything off here.
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Scam 3: It must be something I Ed
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Part 1 Main Objective: Get to the Candy Store fast for free Jawbreakers. 
(Normal)
Ok, you need not rush this Scam, otherwise you"ll miss out on some
valuables. Though you use the Eds" abilites a lot more often here, the theme
goes to Eddy this time. Note: The song in this Scam is similar to the one used 
in the Cul-de-sac. 
Before you find a way to the next yard, head into an overhang to
get some Coins. Then, get rid of the Rats and Red Squirrels and grab more
coins next to some trash cans. Use Batter-Ed on a strange looking object
(looks like a billboard) to break it apart. Eddy then realizes they"re in the
wrong yard and wants to get out fast. Edd inspects the mess Ed made. He
notices a narrow wooden board sitting diagonally over a fence to the next yard
and mentions that they need to form a sort of "tower" to make it to the end of
the board. Use the Tower of Eddy to go up the plank. Meanwhile, you should be
hearing crying...sounds like Jimmy is having a tough time.
Nothing here.
Current Objective: Return all of Jimmy"s dolls to the Sandbox.
All of Jimmy"s dolls are up in the tree branches, and Sarah listens to what
happened according to Jimmy. Sarah then wants Ed to bring them back to Jimmy,
but not in a polite manner, then stands on a table. Sarah makes me mad 
everytime she yells. Anyway, time to use the Tower of Eddy again. First, get 
rid of the three Red Squirrels in this section, then use the formation to 
reach the tree branches, press B to grab them, then press the button again 
while near the sandbox to drop them near Jimmy. If you drop them elsewhere,
they"ll break and you"ll lose one of your infinite lives. There are three 
dolls. This objective is one of the most annoying, because this is one of a
few of the areas in the game where enemies actually regenerate. Watch out for 
the squirrels as you bring the other two dolls to Jimmy. Sarah then leaves the
table once the third doll is next to Jimmy, allowing you to use Batter-Ed on
it to get out of here. Make it so the table can be used to escape once you
jump on it. Don"t forget to dig in the sandbox before you go, the final
Edzilla Piece is found there.
You should now have 1 Costume Piece.
Take out the rats and ignore the trash cans to your left. Only use this board
if you forgot to grab money or to dig in the sandbox. Edd can activate the
tractor up ahead, but it will do no good other than turn it on. You must find
another way to the other side. Not to worry, there is one other path. Head
right to deal with more Rats and Red Squirrels. Ed is good to use here. You"ll
see another of the object you used Batter-Ed on in the first yard. Use the
Tower of Eddy when you knock it down. Deal with the Red Squirrel that comes
after you when you enter the next yard. Other than the one or two Rats near
you, the only good it"ll do to defeat the enemies in this area is to grab
energy (you had a chance in the other yard too), they won"t get in the way. Do
the same thing here that you just did to enter this yard to go up a level.
Switch to Ed and use your Slingshot on the blue target to lower the plank
down. Note: This is used to great effect in Scams 4 and 6. Use the Tower of
Eddy to cross the next two boards. 
I hope you remembered to grab the Costume Piece, because once you drop down to 
the other side, it"ll be difficult to get back, because the board that curves 
upward is just slightly higher than it should be. Don"t bother with the area 
to your left, just keep going forward. Use the Batter-Ed to break through the 
weak parts of these obstacles. Halfway through this part of the woods is an 
area with lots of Crates, meaning lots of money is to be found. There is 
another one of this obstacle just to your left. Inside this rather restricted 
area is the Scam"s Chicken. You"ll have to jump over tree roots and be on the 
inside of the long loop to reach the Chicken. There isn"t anything else other 
than a trickier set of roots and a low fence further up ahead, but depending 
on where you are, it might actually be faster going this way then it is 
backtracking. 
Continue heading deeper into the woods and you"ll find another Tractor, as 
well as a ledge. Since the Tractor can"t be activated on this side, you"ll 
have to use Trampol-Edd to go up the ledge. Avoid the enemies if you can, but 
take out the ones near the Tractor. When the Eds are reunited, have Edd shoot
the bridge with the blue target on it to knock it down. More enemies and
obstacles await you on the other side. When you make it to the end of this
path, Kevin awaits you guys in the yard in front of the school.
You should have 1 Easter Egg and 1 Costume Piece.
Current Objective: Knock off all the trash cans before time runs out. (Timed
Event)
He says dorks to the Eds, but with the way he talks, he"s kinda like a dork
too. He isn"t as bad as Sarah though. The Chicken Races were actually the
first events that were timed. The timer here is about 3-5 times slower though.
Do what Kevin says and pick up the basketball and throw it at the trash cans
nearest to the Eds. Make sure they are all knocked off before going to the
next batch. You can also use the knocked down trash cans, but you must be 
closer to the cans then usual to knock them down. When all are knocked down,
Kevin then goes away and you can go to the next yard. Almost there...
Nothing collected.
Current Objective: Find a way to get rid of the bees. Maybe Jonny"s honey
could help...
Bees stop you from going any further. If you try to get past them, they"ll
deal damage (when I had one of the cheats on, they dealt damage close to half
a full health bar for some strange reason). Edd suggests distracting the bees
with honey. Jonny just happens to have honey, but he won"t give it up (just
like with the volve incident in Scam 2). Before you try to get Jonny to give
up the honey, look behind a pile of doghouses for a Jawbreaker. When you want
to move on, look for where Jonny is and shoot one of the objects hanging above 
him to land on him. If successful, the bees will head on over to Jonny, and
you can continue to the last yard. Break the crates in the area for more cash.
Now, I don"t know if your version of the game has the dog here, because mine 
didn"t. If it does, go up the stairs and use the Tower of Eddy to walk across
the plank. If not, just go through the normal way. Take care of the enemies
and crates before using Edd to unlock the steel door blocking the entrance to
the Candy Store. 
You should have 1 Easter Egg, 1 Costume Piece, and 1 Jawbreaker.

Part 2 Main Objective: Avoid being seen by the other kids and go to Eddy"s
Room. (Stealth)
This other half requires that you don"t get seen by the other kids. That won"t
be easy, as all of the kids (except Rolf and the Kanker Sisters, thankfully), 
are outside doing something.
When the game returns control to you, you"ll find a dog. Though powerful, the
dog is less dangerous than the kids themselves, because you automatically lose
a life if you get seen, though you"re safe around regular enemies. There are
no cats to distract him with this time, so you"ll have to find another way.
Hop into a nearby box and get ready to go towards the dog. The dog will then
go going in circles slowly (he must be looking for you and don"t know where
you are...). When you"re near the dog, only move when the dog isn"t looking in
your direction, otherwise you"ll get biten. The dog moves counter-clockwise,
so try to get past him by going to the left side of the dog. As long as you go
to the other side, it"s ok if you get biten, because at this rate, you don"t 
need to pay as much attention to your health bar, because enemies are scarce.
Nothing to collect.
Current Objective: Sneak past Jonny and Plank without them seeing you.
(Stealth)
To get past Jonny, wait until he is on the other side about to turn around to
go to the manhole cover thingy, then run to the right side of the yard and
wait for him to look inside the cover. That"s your cue to gun it to get out
of here. By the time you reach the next yard, Jonny should make that excited
feeling and go away from the cover. Since you"re in the next yard, you don"t
have to worry about him anymore.
None to collect.
Current Objective: Don"t let Nazz see you. (Stealth)
Nazz is feeding some Squirrels ahead. There are two ways to get past her, 
but only one of them will allow you to get the second Jawbreaker. As Edd, hit 
the school bell with your Slingshot and it should ring. While she is walking 
over to where the bell is, run over to the Jawbreaker, then get out of there.
You could also use the box like you did with the dog, but the other method is
much safer. When you go over the bridge, take the path left at the junction.
You should have 1 Easter Egg, 1 Costume Piece, and 2 Jawbreakers.
Current Objective: Jimmy is painting just up ahead. Don"t let him see you.
(Stealth)
Unlike the other two, this is the easiest objective to complete. As Ed, toss
one of the paint cans at Jimmy. You"ll notice the game makes adjustments so
the can actually hits Jimmy. He will then run away and you"ll be free of kids
for a little while. Take a detour to the area where you chased the Chicken to
grab the third Jawbreaker, then continue.
You should have 1 Easter Egg, 1 Costume Piece, and 3 Jawbreakers.
Current Objective: Sneak pass Sarah and Jimmy. (Stealth)
Like Nazz, there are two ways to get past them, and again, only one of them
will allow you to get the Jawbreaker from Jimmy. You can use the bush to get
past them, but it"s harder since Sarah"s hair almost covers her face. To get
them to go away, you must wait for Sarah to look in the direction opposite
from where you are, and as Eddy, throw a Stink Bomb at them. The C-Stick works
wonders here, as you"ll get a better view of where Sarah is looking. The final
Jawbreaker will be dropped as the two of them head into the final yard.
You should have 1 Easter Egg, 1 Costume Piece, and 4 Jawbreakers.
Current Objective: Don"t let Kevin see you. (Stealth)
Oh boy, this sure was a long level. Just one more objective and you"ll clear
the Scam. Kevin is a tricky one to get past, because he"s almost always 
moving. Activate the Tractor nearby and stay with it, away from Kevin"s sight.
The footprints near the end of the yard should give you a good idea on where
the Tractor will go. The lead character should be on the right side of the
Tractor AT ALL COSTS. There are some crates that hold cash, but you may not
have enough time to collect them. Don"t worry about them, just don"t let Kevin
see you. When you reach an open gate, head through it. Thankfully, this
ends this long level. If you got everything, you should have 38% of the game
completed.
Nothing collected right here.
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4: Ed on Arrival
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Main Objective: Navigate the obstacle course to win Rolf"s Urban Ranger badge.
(Normal)
This will put all of the Eds" abilites to the test. You must make it through
all the obstacles ahead to earn the badge from Rolf. Unless you follow this
guide carefully, you"re bound to make a few mistakes if you"re not so
observant about the surroundings. Some of these obstacles are going to test
your mental skills too, such as how to put stuff in the right order. Anyway,
this"ll be your biggest challenge yet, so take a deep breath and grab a nearby
barrel and get ready.
Current Objective: Lift and throw barrels to hit the targets. (Normal)
Using the barrel you are now holding (using Ed), fire it at the plank with the
red target on it. These are Ed"s targets. Hit these with barrels to send the
planks coming down. After you knock down the first one, grab another barrel
and fire it at the plank to your left. This"ll allow access to crates that
have cash, but also a Rat and a barrel. When you return to the previous
junction, try to cross the plank leading to the other side. Before you get to
cross it, it breaks down. Tough luck. You"ll have to find an alternate path.
Too bad Edd doesn"t have a jetpack. Continue using the barrels on the other
two planks and you"ll reach the other side. Take out the Rats, then Batter-Ed
the fence on the right side, but stop as soon as you hit the fence. If you try
to smash through the fence to the left of barrels and crates, you"ll fall 
through a pit into the water below and lose a life. Switch to Edd and go into
First-Person mode to shoot a blue target. This"ll lower a blue plank, which is
even narrower then the ones you crossed before. You"ll need the Tower of Eddy
to cross. When you reach the other side, you"ll face another enemy exclusive 
to this Scam, like the Clams in Scam 2. This is a Fat Squirrel. This creature
has a different attack plan than the Red Squirrels. It decides to stay back
and shoot nuts at you. It still takes two hits, but it"s somewhat easier to
defeat than the red creatures. When you"re done, continue using Ed and Edd to
lower planks and using the Tower of Eddy to cross the blue ones. Before going
to another side area like the other one you went into, continue going towards
the end. Along the way, Rats and Fat Squirrels continue their attacks.
Batter-Ed the fence and break open the crates inside. A gold coin pops out,
this is worth 10 coins I think. Go back to the wooden bridges and enter the
area you haven"t been to yet. There are two Rats here. There"s also some sort
of dresser in this area as well. Use Ed to pick it up and throw it so you can
get some cash. On a nearby wall is some weird looking switch. Use Edd on it
and it opens the gate blocking your progress deeper into the construction 
site. 
You shouldn"t have collected anything.
Take out the rat, then head up the path opposite the one you just used. Up
ahead is another plank you have to use the Tower of Eddy on, but there"s a
twist here. There is a fridge swinging back and forth on some part of the
plank. To avoid it and not lose a life, gun it just when the fridge crosses
the plank. Use Ed to crush another dresser, then Batter-Ed a nearby fence. Use
Edd, then enter the next area.
Nothing...
Current Objective: Hit Jimmy when he pops up! (Timed Event)
Hit the coin-looking thing (Eddy tells Ed how to do it in the cutscene) and
Jimmy starts popping up in one of the 8 pipes here. Jimmy will come up a total
of 15 times and you can still proceed farther into the area even if you miss
Jimmy once or more, but the only way to open the white door in this area is to
hit Jimmy all 15 times. The doors will open up. If the white door doesn"t open
up, just try again by hitting the coin until it does. Inside is a dresser and
the first Jawbreaker. You should know what to do with the dresser by now. Head
into the other area and take out the Fat Squirrel on top of some unbreakable
crates. Then, drop down to the floor and search the entire floor. Take out
some Rats and look to your left. You should see the Scam"s sandbox. You know
what to do. Head back up and climb the stack of crates. Use Edd to shoot the
planks down, then the Tower of Eddy to cross. Take out the Fat Squirrels if 
you to, but you"ll need to take out the Rat at the end of this area. Break
down the fence and activate the gate.
You should have 1 Jawbreaker and 1 Costume Piece right now.
Current Objective: Collect the power cells and bring them back to the machine.
(Normal)
You"ll need to find 4 power cells and put them into the generator. Ed
gets excited with the dirt in this area, but there"s nothing you can do with
that pile. Before searching for the power cells, take out the Rats in this 
part and examine the colors next to another white door. That order needs to be 
followed to open the door. The order you need to put the power cells in the 
generator is as follows: Blue, Green, Orange, and Red. The walkthrough will 
follow the order, so unless you want to do this for yourself, you don"t need 
to remember the order. But you really should only be reading this guide for 
help, what fun is this game if you just follow this guide? Try to at least do 
some of the game by yourself. Anyway, head up the board near the generator 
just to the left of the white door. Take out the Fat Squirrel and break open 
the crates for another gold coin. While you"re here, you might as well shoot 
down the blue target to release a blue plank. That will come in handy later.
Use the Tower of Eddy and grab the Blue Power Cell up on top of a large crate
with the B Button. Bring it back to the generator and place it in the slot 
next to the blue cord. Next is the Green Power Cell. Head up the plank you
just knocked down and use Eddy"s formation to walk across it. Take out the Rat
and bring the Green Power Cell back to the generator. Place it next to the
green cord, then Batter-Ed the fence on the opposite side of where you walked
across the narrow plank. Before going in, head left and enter the area with
the Red Power Cell. Get rid of the Rats there so they don"t become a problem
later. The plank above the water will break down, so don"t cross it. At least
you can walk on this water. The Trampol-Edd formation will allow you to reach
a crate in this part of area, but it only holds one coin. Take out any Rats
and Fat Squirrels here and Batter-Ed the fence. Switch to Eddy and time it so
the object swinging back and forth near the Orange Power Cell passes the Eds.
Quickly enter Tower of Eddy formation and get out of here with the power cell.
Place the cell near the orange cord (near the blue cord), then head up the
plank to the left of the dirt. Walk across the narrow planks and grab the Red
Power Cell, then place it in the only empty spot in the generator. This will
cause both doors to open. Get the Jawbreaker and dresser in the white door
area before leaving.
You should have 2 Jawbreakers and a Costume Piece now.
Ahead is the Scam"s Chicken. Still easy to catch but watch out for the pig
(Wilfred?) swinging ahead. Run across when the pig crosses the board. You see
crates and a Rat up ahead, but there is also the tough Gator here. Avoid the
Gator if you can. There"s another one up ahead, but it may be on the stairs.
If it is, it can"t get you, so go ahead and get rid of it for energy. Ignore
everything else in this and the next area and go to where you see something
moving around.
You should have 2 Jawbreakers, 1 Easter Egg, and 1 Costume Piece.
Current Objective: Use Batter-Ed on Victor to knock him into the water.
(Normal)
Rolf wants you to try to beat Victor in this contest. Do what Eddy says and
Batter-Ed Victor. Stop once you hit him, then Batter-Ed him again. You"ll win
in no time flat as long as Victor hasn"t moved around much. Rolf then moves
out of the way and you can continue. Before going over to the end of this 
area, take a breather and look to your left. You"ll be on that strange complex
of planks and boards in a little bit. When you"re ready, go to meet Kevin.
Nothing collected here.
Current Objective: Beat Kevin to the finish line! (Race)
Kevin challenges you to a race! Of course, you don"t have to wait for the
timer to stop, that"s only when Kevin starts to go. Just running isn"t going
to do you any good, Kevin will be ahead of you in no time. You"ve got to find
a way to go faster. Simple, use the formation you used against Victor. Not
only does the formation break things apart...it"s also very fast. As long as
you watch out for holes in the track (it"ll take a few tries) and avoid the
obstacles (crates and fences won"t slow you down, but trash cans will delay
you a bit), you should win this easily. Be on the lookout for a fence on the
right side of the track that leads to a higher platform. It usually appears
after you"ve made a pretty hard left turn at the beginning of the race. This
little area has the final Jawbreaker near some crates. At this point, Kevin
is sure to have passed you now, so get back in the race and pass him up. This
track is long, but as long as you stay ahead of Kevin and avoid holes, you"ll
see the finish line eventually. Crossing this before Kevin will finish this
Scam. If you got everything, you should see to it that you get 61% game
completion.
Note: You have to push in the direction you want to go, otherwise Kevin can
still beat you in Batter-Ed mode.
You should have 3 Jawbreakers, 1 Easter Egg, and 1 Costume Piece.
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5: Nightmare on Ed Street
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Main Objective: Bring Mister Yum Yum to Jimmy. (Normal)
So Eddy did this on purpose...he"s a meanie to Jimmy. Anyway, the Kankers have
Jimmy"s bunny. They either wanted gifts in return for Mister Yum Yum or some
kisses. The Eds know how much they don"t want to be kissed, so they decide to
give the Kankers presents. They better do it quick or Mister Yum Yum will be
sliced in half! Actually, the ending will be the same no matter what you do, 
so take your time on this Scam so you don"t miss out on any goodies! Oh, and
don"t step into the pink light without a gift or the Kankers will run after 
you for smooching!
Note: I will be showing you parts of the house that appear to be the same as
in the episode, Honor Thy Ed, because remember, this is the exact same house
as it"s showed in the cartoon.
Current Objective: Bring the Ship in The Bottle to Lee Kanker. (Normal)
Note: The opening area is where the Eds faked about being hurt by goats. It"s
also I think where they board the train to meet the Kanker Sisters for a
"wedding".
Only one of the three doors in the opening area will be open, so go up the
staircase. But before you do so, break open the crates for some cash. At the
second floor, Batter-Ed the object blocking access for a Gold Coin. Head into
the next room and ignore the two doors in this room (you can"t open them right
here). Lee Kanker will attack here, so watch out. At the next part of the
hallway, there is a big hole. Use the Tower of Eddy to cross the plank. The
plank will break down as soon as you cross it. You"re trapped in this part of
the area, but not for long. Head into the next room and unlock the door ahead.
You"ll need this unlocked to leave. You"ll notice a pool table in this room,
this has something important inside. Before examing the strange object on a
shelf, go up the stairs and get the area ready for carrying things. You"ll see
yet another enemy exclusive to only one Scam. This is the Bat. They are the
only airborne enemies in the game. These guys only require one hit, but they
deal a good amount of damage. Take them out and the game mentions that
something used to be on this pink pedistal. The thing is a trophy and that is
on the shelf you saw earlier. Head back down and enter the Tower of Eddy
formation. Pick up the trophy like you did on Jimmy"s dolls in Scam 3 and the
Power Cells in Scam 4. This ability is used very often in Scam 6. Carry the
trophy up the staircase and set it on the pedistal. The pool table will then 
suck out the Ship in The Bottle. Grab it using Ed, then bring it to Lee at the
start of the Scam.
You shouldn"t have collected anything so far.
Current Objective: Bring the Can of Axle Grease to Marie Kanker. (Normal)
Marie wants a gift now. The door to your right is now open, which leads to yet
another hallway. Watch out for the hole to your left. Around here, Marie will
attack. Later on, May will give it a shot. The doors are locked and there
seems to be no way of proceeding further. Not to worry, since you got this
awesome guide with you, I"ve got you covered. There is a hole in the wall next
to one of the locked doors. Activate the Trampol-Edd formation to allow Edd to
go inside. There is a Jawbreaker next to the television in this room, so don"t
forget to pick it up before you leave the room. Take out the Spiders in this
room. The Spiders act exactly like the Red Squirrels, except they require one
hit instead of two to be defeated. Unlock the door, then use Batter-Ed on the
object to the left of the television to uncover a switch. Use Edd. The switch
will activate a bookcase nearby to uncover the passage underground. Don"t
forget to pick up the Jawbreaker and watch out for May if you haven"t
encountered her already. Ed"s favorite event, the Chicken Chase, begins after
you step down from the wooden stairs. You may need to use Batter-Ed here to 
catch the Chicken. Take out more Spiders and break open the crates to unload
the jackpot of coins. Head up the slope and activate the Trampol-Edd to get up
onto the ledge. The Spiders should be easy to take out, even with Edd.
Activate the volve to raise the water level. Pick up the Jawbreaker before you
drop down the ledge. Make sure you land on the slope, the other side is water.
Cross the wooden bridge, then take out bats as you Batter-Ed up the wooden
bridge. You"ll break open the white wall and enter a bedroom. Take out the
Spiders and Batter-Ed the object next to the door on the left side, th


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