The Elder Scrolls IV - Oblivion - Side Quests Guide [Walkthrough]

The Elder Scrolls IV - Oblivion - Side Quests Guide


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............+======================================================+............
............|  The Elder Scrolls IV: Oblivion - Side Quests Guide  |............
............|                       Version 1.16                   |............
............|  Written by Glenn Frazee (grfrazee[at]gmail[dot]com) |............
............|                 GameFAQs s/n: Idiosyncrat            |..........--
............+======================================================+....  ....--
..................    +&ndash&ndashR&+-.... .................  +PPPR&ndash&ndashR-..................
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.................. ..    ~RRRP*.......... ........ .*&&R&ndash&ndashP- ...................
...................... ....*&ndash&**.  . ..-.......... ~P&&RR&ndash- ....................
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----......................... +&ndashP&.... .......... +&P&ndash&ndash&. . . ..................
---.----................-.......+&&-....-...... .+&P&ndash&ndash~. . .....................
..----.--........-............... .. ...........+PR&ndash+.  ........................
..------.---..--..............................-&RR~   ....-.....................
---...----...--............................. -RP~.........-.....................
---~-.....---..----..........--...----......... .-.........-....................
....---...--------...........-.....--...........--.....-........................
+==============================================================================+
|                               TABLE OF CONTENTS                              |
+==============================================================================+
|                 CHAPTER                                       | REFERENCE NO.|
+==============================================================================+
|  Version History......................................................01-00  |
+==============================================================================+
|  Legal Stuff..........................................................02-00  |
+==============================================================================+
|  Introduction.........................................................03-00  |
|       My Hints and Tips for You.......................................03-01  |
+==============================================================================+
|  Anvil Quests.........................................................04-00  |
|       The Ghost Ship of Anvil.........................................04-01  |
|       The Siren"s Deception...........................................04-02  |
|       Where Spirits Have Lease........................................04-03  |
|       When the Vow Breaks.............................................04-04  |
|                                                                              |
|       Newheim"s Flagon................................................04-05  |
+==============================================================================+
|  Bravil Quests........................................................05-00  |
|       Caught in the Hunt..............................................05-01  |
|       The Forlorn Watchman............................................05-02  |
|       Through a Nightmare, Darkly.....................................05-03  |
|       Buying a House in Bravil........................................05-04  |
+==============================================================================+
|  Bruma Quests.........................................................06-00  |
|       A Brotherhood Betrayed..........................................06-01  |
|       Two Sides of the Coin...........................................06-02  |
|       Lifting the Veil................................................06-03  |
|       Buying a House in Bruma.........................................06-04  |
+==============================================================================+
|  Cheydinhal Quests....................................................07-00  |
|       A Brush with Death..............................................07-01  |
|       Corruption and Conscience.......................................07-02  |
|       The Renegade Shadowscale........................................07-03  |
|       Buying a House in Cheydinhal....................................07-04  |
|                                                                              |
|       The Wayward Knight..............................................07-05  |
+==============================================================================+
|  Chorrol Quests.......................................................08-00  |
|       Canvas the Castle...............................................08-01  |
|       Separated at Birth..............................................08-02  |
|       Legacy Lost.....................................................08-03  |
|       Sins of the Father..............................................08-04  |
|                                                                              |
|       The Killing Field...............................................08-05  |
|       A Shadow Over Hackdirt..........................................08-06  |
|       Buying a House in Chorrol.......................................08-07  |
+==============================================================================+
|  Imperial City Quests.................................................09-00  |
|       Buying a house in Imperial City.................................09-01  |
|       Origin of the Grey Prince.......................................09-02  |
|       Unfriendly Competition..........................................09-03  |
|       An Unexpected Voyage............................................09-04  |
|                                                                              |
|       Imperial Corruption.............................................09-05  |
|       Order of the Virtuous Blood.....................................09-06  |
|       Go Fish.........................................................09-07  |
|       The Collector...................................................09-08  |
|       A Venerable Vintage.............................................09-09  |
+==============================================================================+
|  Kvatch Quests........................................................10-00  |
|       The Sunken One..................................................10-01  |
+==============================================================================+
|  Leyawiin Quests......................................................11-00  |
|       Mazoga the Orc..................................................11-01  |
|       Knights of the White Stallion...................................11-02  |
|       Whom the Gods Annoy.............................................11-03  |
|       Buying a House in Leyawiin......................................11-04  |
|                                                                              |
|       Tears of the Savior.............................................11-05  |
|       Raid on Greyland................................................11-06  |
+==============================================================================+
|  Skingrad Quests......................................................12-00  |
|       Paranoia........................................................12-01  |
|       Seeking Your Roots..............................................12-02  |
|       Buying a House in Skingrad......................................12-03  |
|       Helping Hands...................................................12-04  |
|                                                                              |
|       The Rosenthorn Cache............................................12-05  |
+==============================================================================+
|  Master Trainer Quests................................................13-00  |
|       Acrobatics Training.............................................13-01  |
|       Alchemy Training................................................13-02  |
|       Alteration Training.............................................13-03  |
|       Armorer Training................................................13-04  |
|                                                                              |
|       Athletics Training..............................................13-05  |
|       Blade Training..................................................13-06  |
|       Block Training..................................................13-07  |
|       Blunt Training..................................................13-08  |
|       Conjuration Training............................................13-09  |
|                                                                              |
|       Destruction Training............................................13-10  |
|       Hand-to-Hand Training...........................................13-11  |
|       Heavy Armor Training............................................13-12  |
|       Illusion Training...............................................13-13  |
|       Light Armor Training............................................13-14  |
|                                                                              |
|       Marksman Training...............................................13-15  |
|       Mercantile Training.............................................13-16  |
|       Mysticism Training..............................................13-17  |
|       Restoration Training............................................13-18  |
|       Security Training...............................................13-19  |
|                                                                              |
|       Sneak Training..................................................13-20  |
|       Speechcraft Training............................................13-21  |
+==============================================================================+
|  Daedric Shrine Quests................................................14-00  |
|       Azura"s Shrine..................................................14-01  |
|       Boethia"s Shrine................................................14-02  |
|       Clavicus Vile"s Shrine..........................................14-03  |
|       Hermaeus Mora"s Shrine..........................................14-04  |
|                                                                              |
|       Hircine"s Shrine................................................14-05  |
|       Malacath"s Shrine...............................................14-06  |
|       Mephala"s Shrine................................................14-07  |
|       Meridia"s Shrine................................................14-08  |
|       Molag Bal"s Shrine..............................................14-09  |
|                                                                              |
|       Namira"s Shrine.................................................14-10  |
|       Nocturnal"s Shrine..............................................14-11  |
|       Peryite"s Shrine................................................14-12  |
|       Sanguine"s Shrine...............................................14-13  |
|       Sheogorath"s Shrine.............................................14-14  |
|                                                                              |
|       Vaermina"s Shrine...............................................14-15  |
+==============================================================================+
|  Miscellaneous Quests.................................................15-00  |
|       The Gravefinder"s Repose........................................15-01  |
|       Zero Visibility.................................................15-02  |
|       Goblin Trouble..................................................15-03  |
|       Bear Season.....................................................15-04  |
|                                                                              |
|       The Potato Snatcher.............................................15-05  |
|       No Stone Unturned...............................................15-06  |
|       Revenge Served Cold.............................................15-07  |
+==============================================================================+
|  Freeform Quests......................................................16-00  |
|       Circlet of Omnipotence..........................................16-01  |
|       Wayshrines......................................................16-02  |
|       The Udyrfrykte Matron...........................................16-03  |
+==============================================================================+
|  Fighter"s Guild Quests...............................................17-00  |
|       A Rat Problem...................................................17-01  |
|       The Desolate Mine...............................................17-02  |
|       The Unfortunate Shopkeeper......................................17-03  |
|       Unfinished Business.............................................17-04  |
|                                                                              |
|       Drunk and Disorderly............................................17-05  |
|       Den of Thieves..................................................17-06  |
|       Amelion"s Debt..................................................17-07  |
|       The Master"s Son................................................17-08  |
|       More Unfinished Business........................................17-09  |
|                                                                              |
|       Azani Blackheart................................................17-10  |
|       The Fugitives...................................................17-11  |
|       The Wandering Scholar...........................................17-12  |
|       Trolls of the Forsaken Mine.....................................17-13  |
|       The Stone of St. Alessia........................................17-14  |
+==============================================================================+
|  Official Bethsoft Mod Quests.........................................18-00  |
|       Horse Armor.....................................................18-01  |
|       Orrery..........................................................18-02  |
|       Wizard"s Tower..................................................18-03  |
|       The Thieves Den.................................................18-04  |
|                                                                              |
|       Mehrunes" Razor.................................................18-05  |
|       The Vile Lair...................................................18-06  |
|       The Fighter"s Stronghold........................................18-07  |
+==============================================================================+
|  User-Made Mod Quests.................................................19-00  |
|     Thievery in the Imperial City v1.1................................19-01  |
|         Silverware Collectors.........................................19-01A |
|         Iniel Sintav"s Amulet.........................................19-01B |
|         Of Dwarven Craftsmanship......................................19-01C |
|                                                                              |
|         Gemstone in Distress..........................................19-01D |
|         Ancient Dagoth Brandy.........................................19-01E |
|         Odd-Job Man...................................................19-01F |
|         Dissatisfied Customer.........................................19-01G |
|         A Precious Piece of Armor.....................................19-01H |
|                                                                              |
|         The Abandoned Shop............................................19-01I |
|         The Riddle of Lerien"s Fate...................................19-01J |
|         A Mage and His Toy............................................19-01K |
|         Ringless Dralora..............................................19-01L |
|         The Shade Blade...............................................19-01M |
|                                                                              |
|     Servant of the Dawn...............................................19-02  |
|         New Dawn......................................................19-02A |
|         Into the Fold.................................................19-02B |
|         The Mnemoli...................................................19-02C |
|         The Crusade...................................................19-02D |
|                                                                              |
|         Wronging Old Rights...........................................19-02E |
|         Just a Pawn...................................................19-02F |
|         Gearing Up for War............................................19-02G |
+==============================================================================+
|  Contact Information..................................................20-00  |
+==============================================================================+
|  Credits..............................................................21-00  |
+==============================================================================+

+==============================================================================+
|  Version History......................................................01-00  |
+==============================================================================+
Version 1.16 (6-9-08)
   - Added "The Fighter"s Stronghold"
Version 1.15 (5-23-08)
   - Added the remaining Master Trainer quests
Version 1.14 (2-19-07)
   - Added "Trolls of the Forsaken Mine"
           "The Stone of St. Alessia"
           "Servant of the Dawn" mod
           "New Dawn"
           "Into the Fold"
           "The Mnemoli"
           "The Crusade"
           "Wronging Old Rights"
           "Just a Pawn..."
           "Gearing Up for War"
   - Updated "Lifting the Veil"
Version 1.131 (8-25-06)
   - Updated "A Venerable Vintage"
             "Imperial Corruption"
Version 1.13 (8-16-06)
   - Added "The Udyrfrykte Matron"
   - Updated "Sheogorath"s Shrine"
             "Paranoia"
             "Through a Nightmare Darkly"
Version 1.12 (7-28-06)
   - Added "Ancient Dagoth Brandy"
           "Odd-Job Man"
           "Dissatisfied Customer"
           "A Precious Piece of Armor"
           "The Abandoned Shop"
           "The Riddle of Lerien"s Fate"
           "A Mage and His Toy"
           "Ringless Dralora"
           "The Shade Blade"
Version 1.11 (7-22-06)
   - Added "Thievery in the Imperial City v1.1"
           "Silverware Collectors"
           "Iniel Sintav"s Amulet"
           "Of Dwarven Craftsmanship"
           "Gemstone in Distress"
   - Updated "Lifting the Vale"
Version 1.10 (7-20-06)
   - Added "The Vile Lair"
   - Updated "Unfriendly Competition"
             "An Unexpected Voyage"
             "A Brotherhood Betrayed"
             "Lifting the Veil"
             "A Brush with Death"
             "The Killing Field"
             "Sins of the Father"
             "Whom the Gods Annoy"
Version 1.09 (7-13-06)
   - Added "Official Bethsoft Mod Quests" chapter
           "User-Made Mod Quests" chapter
           "Orrery"
           "The Thieves Den"
           "Mehrunes Razor"
   - Updated "A Venerable Vintage"
             "A Brush With Death"
             "A Rat Problem"
             "Block Training"
             "Acrobatics Training"
             "Security Training"
Version 1.08 (6-23-06)
   - Added "Azani Blackheart"
           "The Fugitives"
           "The Wandering Scholar"
           "Wayshrines"
           "My Hints and Tips for You"
   - Updated "The Wayward Knight"
             "Seeking Your Roots"
Version 1.07 (6-12-06)
   - Added "Fighter"s Guild Quests" chapter
           "A Rat Problem"
           "The Unfortunate Shopkeeper"
           "The Desolate Mine"
           "Unfinished Business"
           "Freeform Quests" chapter
           ASCII Art
           "Drunk and Disorderly"
           "Den of Thieves"
           "Newheim"s Flagon"
           "Amelion"s Debt"
           "The Master"s Son"
           "More Unfinished Business"
   - Updated "Zero Visibility"
             Introduction
Version 1.06 (6-3-06)
   - Added "Circlet of Omnipotence"
   - Updated "The Collector"
             "Lifting the Veil"
Version 1.05 (6-1-06)
   - Added the remaining "Master Trainer Quests," though not all finished
           some spacing to make the ToC easier to read
   - Updated "Order of the Virtuous Blood"
             "Sanguine"s Shrine"
             "Malacath"s Shrine"
             "Hermaeus Mora"s Shrine"
Version 1.04 (5-29-06)
   - Added "No Stone Unturned"
           "Revenge Served Cold"
           "Meridia"s Shrine"
           "Sheogorath"s Shrine"
           "Vaermina"s Shrine"
           "Boethia"s Shrine"
           "Peryite"s Shrine"
           "Namira"s Shrine"
           "Molag Bal"s Shrine"
           "Harmeaus Mora"s Shrine"
           "Malacath"s Shrine"
           "Sanguine"s Shrine"
   - Updated "Raid on Greyland"
             "The Sunken One"
             "The Collector"
Version 1.03 (5-21-06)
   - Added "The Sunken One"
           "Bear Season"
           "The Potato Snatcher"
           "Hircine"s Shrine"
   - Updated "Lifting the Veil"
             "Master Trainer Quests" (alphabetized)
Version 1.02 (5-14-06)
   - Added "Alchemy Training"
           "Armorer Training"
           "The Collector"
           "Goblin Trouble"
           "Raid on Greyalnd"
           "A Venerable Vintage"
           "When the Vow Breaks"
   - Updated "Tears of the Savior"
             "Heavy Armor Training"
Version 1.01 (5-6-06)
   - Added "Buying a House in Chorrol"
           "Buying a House in Bravil"
           "Buying a House in Leyawiin"
           "Buying a House in Bruma
           "Master Trainer Quests" subsection
           "Miscellaneus Quests" subsection
           "Daedric Shrine Quests" subsection
           "Mercantile Training"
           "Light Armor Training"
           "Blade Training"
           "Heavy Armor Training"
           "Go Fish"
           "Azura"s Shrine"
           "Mephala"s Shrine"
           "Nocturnal"s Shrine"
           "Frostcrag Spire"
           "Horse Armor"
           "Tears of the Savior"
           "The Gravefinder"s Repose"
           "Zero Visibility"
   - Updated "Sneak Training"
   - FINALLY CAUGHT UP TO MY QUEST LOG.  MAJOR UPDATE, BUMPED TO VERSION 1.01.
	   
Version .311 (5-2-06)
   - Updated "Corruption and Conscience"
             "Paranoia"
             "The Wayward Knight"
             "Two Sides of the Coin"
Version .31 (4-29-06)
   - Added "Buying a House in Cheydinhal
           "The Wayward Knight"
   - Updated "The Ghost Ship of Anvil
             "Through a Nightmare, Darkly"
Version .30 (4-24-06)
   - Added "Buying a House in Skingrad"
           "Helping Hands"
           "The Rosenthorn Cache"
   - Updated "Imperial Corruption"
             "Seeking Your Roots"
   - ALL CITIES NOW HAVE AT LEAST 3 QUESTS
Version .24 (4-23-06)
   - Added "An Unexpected Voyage"
           "Through a Nightmare, Darkly"
           "Imperial Corruption"
           "The Renegade Shadowscale"
           "Order of the Virtuous Blood"
   - Updated Legal Stuff
             Introduction
             "Paranoia"
             "A Shadow Over Hackdirt"
             "Two Sides of the Coin"
             "Sneak Training"
Version .23 (4-19-06)
   - Updated "The Siren"s Deception"
             "Sins of the Father"
             "Lifting the Veil"
             "Paranoia"
             "Unfriendly Competition"
             "Caught in the Hunt"
             "Origin of the Grey Prince"
Version .22 (4-17-06)
   - Added "Sneak Training"
   - Updated "Whom the Gods Annoy"
Version .21 (4-16-06)
   - Added "Knights of the White Stallion"
           "Lifting the Veil"
           "Paranioa"
           "Buying a house in Imperial City"
           "A Shadow Over Hackdirt"
   - Updated "Where Spirits Have Lease"
             "Seeking Your Roots"
             "Unfriendly Competition"
             "Lifting the Veil"
             "The Killing Field"
             "Sins of the Father"
   - ALL CITIES NOW HAVE AT LEAST 2 QUESTS
Version .10 (4-9-06)
   - Added "The Forlorn Watchman"
           "Caught in the Hunt"
           "Mazoga the Orc"
           "Whom the Gods Annoy"
   - Updated "The Grey Prince"
Version .03 (4-8-06)
   - Added "Canvas the Castle"
           "Sins of the Father"
           "The Siren"s Decpetion"
           "Where Spirits Have Lease"
           "The Ghost Ship of Anvil"
           "Corruption and Conscience"
           "A Brush with Death"
Version .02 (4-7-06)
   - Major formatting change
   - Added 4 quests
Version .01 (4-4-06)
   - Beginning

+==============================================================================+
|  Legal Stuff..........................................................02-00  |
+==============================================================================+
        This document is copyrighted © 2006-2010 by Glenn Frazee.  The Elder
Scrolls IV: Oblivion is copyrighted by Bethesda Softworks.  I write this for 
personal use only, not to be altered, printed, or distributed comercially.  This
guide may be printed for personal use, but not for any other purpose.  No part 
of this may be used without the written consent of myself and whomever requests 
must give due recognition.  Violators will be prosecuted.  Only these sites are
allowed to host this guide:
www.gamefaqs.com and its associated "mirror" sites 
www.gamerhelp.com and its associated network sites
www.elderscrolloblivion.inkom.hr
If any copies are found elsewhere, please notify the author.

+==============================================================================+
|  Introduction.........................................................03-00  |
+==============================================================================+
        The geniuses of game design at Bethesda created a massively open-ended
game in Oblivion.  One can literally do whatever one wants.  Likewise, along
with the main storyline, there exist many side quests.  This guide addresses
those.
        Mostly, I"ll group the quests by city.  Obviously some quests begin in
places other than the big cities, but I"ll list those along with the city that
is closest.  Unless it"s WAY out there.
        The quests will be listed in the order that I did them in.  Well, that"s
mostly true.  Obviously they"re listed by city, but within that listing, they"re
listed in the order I did them in.  That means that some quests have prequels
and such before you can start them.  Others, like the Daedric and Master Trainer
Quests can be done in any order, so I list them alphabetically.
        Navigation is simple:  Copy the reference number, press Ctrl + F and 
paste it in the search bar.  Firefox is especially good with this method :)
        Please note: this is a work in progress, so bear with me :)  If anyone
has something to contribute, don"t hesitate to email me.  I also want to hear
about typos and spelling/grammar.  Never hurts to make sense, eh?
        Also, I"ve been getting emails about the reward items being different
for different people.  Turns out that most things are leveled when you get them.
For example, in "Sins of the Father," the reward for me had an enchantment of
Fortify Endurance +6 and Reflect Damage 10%.  For runningmonkey, his had Fortify
Endurance +10 and Reflect Damage 35% because he did his quest when he was about
25 levels higher than me.  So sometimes the loot all depends on your level.  I
put down what reward I got and you should get something similar, if not the same
thing.  Please note though that the Daedric and Master Trainer Quest rewards
never change.

+==============================================================================+
|	My Hints and Tips for You.......................................03-01  |
+==============================================================================+
        First and foremost, utilize the quicksave.  I can"t tell you how many
times that F5 button has saved me from redoing dungeons or getting arrested.  
Heck, even Bethesda promotes it!  So use it and use it often.  But don"t forget
to make fresh normal saves often as well, like every time you complete a quest
or advance a level.
        Next, I"d suggest you get your Armorer up to level 50 as soon as 
possible.  You don"t necessarily have to have it as a Major Skill.  What I did
mostly is train it with Rohssan at A Fighting Chance in the Market District in
the Imperial City.  Also, when you defeat an enemy, grab his loot, repair it,
and put it back on his corpse if you don"t want it.  Or you could do a two for
one and summon a skeleton, let it hack at you, and train an Armor skill or Block
at the same time as Armorer.  And if you enjoy boring, tedious leveling, you can
always shoot an arrow at the ground, repair bow, pick up arrow, repeat.  Once
you reach level 50 Armorer, you can repair enchanted equipment.  Very helpful
when you"re stuck in an Oblivion plane.
        Next I"d say raise your Mercantile by training to level 50.  Seed-Neeus
of Northern Goods and Trade in Chorrol trains this.  At level 50, you can sell
any item to any merchant (except stolen goods).  So, you can find one rich
merchant who likes you and sell everything you loot.  I do this with Aurelinwae
of the Mystic Emporeum, Market District (you need the Wizard"s Tower mod from
Bethesda first, though).  She has 2000 gold as is very easy to haggle with.
	That"s all for now; if I think of anything else, I"ll add it.

+==============================================================================+
|  Anvil Quests.........................................................04-00  |
+==============================================================================+
        Anvil - a beautiful coastal town, if you overlook the smelly sailors.
The buildings are built Hammerfell style, according to a barkeep I ran into.

+==============================================================================+
|  The Ghost Ship of Anvil..............................................04-01  |
+==============================================================================+
        Travel to the ship called The Serpent"s Wake, which is docked on the
waterfront.  Talk to Carahil, standing on the deck, and she"ll tell you 
about her haunted ship.  Aparrently some ghosts have slayed the crew members and
she needs something from a chest in the bowels of the ship.  Wow.  What will 
they think of next?
        Anyway, start by getting yourself an enchanted or silver weapon, if you
don"t already have one.  Otherwise use magicka on the ghosts.  Start in the
captains"s cabin and slay the first ghost.  Loot whatever you like and be sure 
to snag the key from the captain"s corpse.  Proceed belowdecks.
        Here you"ll find TWO ghosts to play with.  Dispatch them, loot whatever
you want, and proceed belowdecks again.  Two more ghosts.  After you kill them,
loot what you want, then direct your attention to a chest sitting in the 
forward section of the boat (near the ladder which leads abovedecks).  In it
is the item Carahil is looking for.  Grab it and bring it back to her for the
reward.
Reward: Redwave, enchanted cutlass - Drain Health 15 pts for 6 sec on strike

+==============================================================================+
|  The Siren"s Deception................................................04-02  |
+==============================================================================+
        I started this quest by asking a Fighter"s Guild Porter about "Rumors",
but I suppose it works with any townsperson.  He says there"s a gang of female
thieves stealing only from men, and to talk to Gogan and Maelona, two people
involved with the situation.
        Now we go talk to the victims.  Gogan tells you to talk to his wife, so
talk to Maelona.  She describes how Gogan was lured out to a farmhouse, stripped
naked, and robbed, along with a wedding gift/family heirloom.  Shame on him.
She says to check around The Flowering Bowl, on the waterfront.
        Head on to the Bowl and wait till you"re approached by an attractive
Nord female.  Or Imperial female.  Whatever.  She"ll try to seduce you into
going to their farmhouse for a night of "fun."  She gives you the location on
your map.  Get yer horse and head on over.
        If you"re a female character, instead of the women asking you to have a
night of fun, they ask if you want to join in on their robbing scheme.  
Otherwise it plays out the same.
        You"ll have to wait till 11:00 PM before going inside.  Once you do, one
of the girls will talk to you and ask you to strip.  You can only refuse, and it
will progress into a 3 vs 1, but they"re not hard to beat.  When they"re dead, 
Gogan and Maelona, now town guards, come in and tell you what this is all about.
Snag the basement key from one of the corpses, loot the corpses, pick up the 
little dagger, Witsplinter, and loot the basement.  Mission accomplished.
Reward: 200 gold
        Fame +1

+==============================================================================+
|  Where Spirits Have Lease.............................................04-03  |
+==============================================================================+
        I started this one by talking to Huurwen in the Fighter"s Guild and
asking about "Rumors."  Probably works on other townsfolk as well.  Anyway, the
quest is that this guy named Velwyn Benirus is trying to sell his house, cheap.
You have to find him at The Count"s Arms, an inn in town.
        Talk to the guy and you learn that he"s selling the house straight up 
for 5000 gold, no questions asked.  With the quest title named like so, it makes
me think the place is haunted.  Hmmm.  Guess I"ll just have to go on a klepto
run and get myself another 3000 gold.
        That done, purchase the house.  After getting the deed, go to sleep for
any amount of time you see fit.  In any order, you"ll be attacked by ghosts.
Kill them (is that possible, really?).  The dialogue says you heard a crash
downstairs, so go investigate.  There will be an urn on the floor in the front
room of the house with a journal and skeletal hand.  Grab both, being sure to 
take them.  You"ll need them.
        Now to find Velwyn.  He"s skipped town, you learn from anyone at the
Count"s Arms.  Make the journey to the Elven Garden District in Imperial City
and find Velwyn.  Talk to him, mentioning the haunting and blah blah blah.  He
reads the note and discovers that he is needed to lift the curse, so the goes
back to Anvil.  You should too.
        Meet Velwyn at the Count"s Arms and talk to him.  He"ll head off to the
Manor and you should follow.  Enter and fight off any ghosts you encounter,
making yoru way to the bowels of the basement.  Velwyn will play around with
the weird symbols on the wall and the promptly run away when the door opens.
Figures.  Enter and save in front of the altar.  Activate the altar and Grandpa
Benirus will talk.  Activate his body to add the skeletal hand to it (told you
it would come in handy!).  Joke"s on you.  The body comes to life and you have 
to fight it.  Kill it to lift the curse on Benirus Manor.
        That done, go and talk to Velwyn.  He"s off to the Imperial City now
that all his loose ends are tied.  Enjoy your home.
Reward: Unhaunted Manor all for yourself, at a bargain 5,000 gold (it gets
        cleaned up and furnished by the time you return, don"t worry)

+==============================================================================+
|  When the Vow Breaks..................................................04-04  |
+==============================================================================+
        Just outside the Anvil north gate is Whitmond Farm.  It"s about 100 
meters north, you can"t miss it.  There you will find a Nord woman named Maeva
the Buxom.  She has marital problems.
        Her husband left her and took a family heirloom - namely Rockshatter, an
enchanted mace.  Bjalfi the Contemptable, her husband, is living in Fort Strand
along with is Marauder companions, living a life of crime.
        Travel to Fort Strand.  Outside you"ll find a watchman whom you should
dispatch.  Or sneak by.  Whatever works.  Enter.  You"ll have to follow your
arrow to the Main Dome or something along those lines.  Inside you will find
Bjalfi along with other marauders.  Kill Bjalfi (isolated, if possible), take 
the mace, and bring it back to Maeva.
        Maeva thanks you.
Reward: 745 gold
        Fame +1

+==============================================================================+
|  Newheim"s Flagon.....................................................04-05  |
+==============================================================================+
*You must have started the Fighter"s Guild quest "Den of Thieves" in order to do
 this quest*
        After Newheim tells you about Hrota Cave, you will have the option to
ask him about the family heirloom the thieves stole.  It"s his flagon, which
aparrently keeps his brew cold like nothing else.
        After you kill all the bandits, head to the largest part of the cave
with the pit in the middle.  The one with the cooking fire.  The flagon should
be on the table by the fire (look at your quest arrow if you need to).  Take it
and return it to Newheim.  (RETURN TO SECTION 17-06)
Reward: 3x Newheim"s Special Brew - Drain Intelligence 10 pts for 60 sec
                             Drain Willpower 10 pts for 60 sec
                             Restore Fatigue 10 pts
                             Fortify Strength 10 pts for 60 sec
                             Fortify Personality 10 pts for 60 sec

+==============================================================================+
|  Bravil Quests........................................................05-00  |
+==============================================================================+
        A somewhat rundown-looking town on the sea.  Reminds me of Seyda Neen 
from Morrowind.

+==============================================================================+
|  Caught in the Hunt...................................................05-01  |
+==============================================================================+
        Start this quest by talking to Ursanne Loch.  Her husband is in a dire
strait because of his gambling problem and has gone missing.  He was last seen
talking to Kurdan gro-Dragol who frequents the Lonely Suitor Lodge.
        Anyway, talk to Kurdan and get his disposition above 60.  He"ll tell you
that he"ll reveal the location of Aleron Loch if you retrieve an axe at Fort
Grief.  He says he has a boat waiting at the dock.
        Activate the boat to travel to Fort Grief.  To get in, you"ll have to
activate the switch to the right of the iron gate.  And would you look at who"s
inside!  Aleron Loch.  Turns out that Kurdan has some gruesome plans in store.
Fort Grief is Kurdan"s money-making scheme, but I"ll let you find out the
details (if anyone"s read the House trilogy of the new Dune books, you may find
it familiar).
        Enter the Fort.  You"ll have to kill the hunters to get their keys in 
order to get out.  Sneak around the place, following your quest arrow to the
next guy.  There are three or four.  Watch out for booby traps.  In the bowels
of the Fort, you"ll find an Orc studded with heavy armor.  Kill him and take his
key.  Make your way to the exit of the Fort, but save before you leave and heal.
Kurdan is waiting outside, camouflaged by a Chameleon spell.  Kill him to get
the real key and reenter the Fort.  Notice that iron barred door on the left
about 20 feet inside the Fort?  Use the key to enter that room and activate the
switch.  Go back out and leave the fort and take the boat back to Bravil.
        Go talk to Ursanne now.  She"ll be sad that her husband"s dead, but 
thankful that you avenged him.  She"ll reward you.
Reward: Biography of the Wolf Queen (raises Speechcraft)
        Fame +1
 
+==============================================================================+
|  The Forlorn Watchman.................................................05-02  |
+==============================================================================+
        This quest is started by asking a townsperson about "Rumors."  You hear
the tale of a sad-looking ghost who frequents the shores of Niben Bay by night.
You are referred to Gilgonderin for more information.
        Gilgonderin tells you that you can pretty much set your watch by the way
this ghost appears and marks his location on your map.  Head over there and wait
till 8:00 PM for the ghost.  When the ghost appears, follow him till he stops
walking (it"ll be a while).  Once he stops, he"ll talk to you.  You should then
go back and talk to Gilgonderin.
        Gilgonderin tells you the location of the Mouth of the Panther.  Travel
there to find a shipwreck.  You enter through the hole on the side of the ship.
You will be attacked by some ghosts, so kill them.  Continue going belowdecks,
killing any ghosts you may find.  Search every room, and you"ll find a table
with a journal on it.  Read it and it will update your quest.
        Once you"re on the lowest deck, you"ll see a different ghost, Gable the
Traitor.  Kill him, but beware his powerful melee attack.  Loot his corpse to
get the key and use it to open the door in front of you.  You"ll see a skeleton
hanging on a mast.  Activate it to drop the skeleton and the Forlorn Watchman
will speak to you.  He thanks you for releasing him and tells you to pick up
the treasure map on the floor for your reward.  Read the treasure map and it
will update your quest location.
        Travel to the new waypoint for the booty.  It"s underwater in a chest,
in the middle of some rocks.  Loot it for your reward.
Reward: Mace of Weight, enchanted mace - burden 10 pts for 15 sec
        Random trinkets, rings, and gold
        Fame +1

+==============================================================================+
|  Through a Nightmare, Darkly..........................................05-03  |
+==============================================================================+
        Start this quest by speaking to Kud-Ei at the Mages Guild.  You learn
about her "missing" friend Henantier.  She asks you to follow her to Henantier"s
house.  (Do this either before or after, not during the Bravil Mages Guild
Recommendation quest.  It won"t work otherwise)
        Once there, she explains his predicament.  Aparrently he"s trapped in
his dreams.  Weird.  So, she asks you to put on an amulet that will take you
into Henantier"s dreams.  Do so and rest on the open bed.
        You"ll now be in Henantier"s Dreamworld.  It"s a silly place, really.
It"s all dark and scary-looking, but it"s not really scary.  There are just some
puzzles that you need to solve.  By the way, look behind the table for the book
"The Lunar Lorkhan" to increase your Alteration skill.
        Now you have some tests.  There are four:
Upper Floor - Test of Patience
              Test of Perception
Lower Floor - Test of Courage
              Test of Resolve
        They include some weird stuff.  For the Test of Patience, you"re in
a chamber with some stone pillars and movable tiles.  And there"s a map if you
look in front of you when you enter.  It"s got weird symbols on it.  Do
something fun and quicksave before you go past any pillars onto the movable 
tiles.  Now run randomly onto the tiles.  Hehe, you just got owned by the bolts
coming from the walls ^_^  But seriously, you have to find the right path 
through the tiles.  You can either quicksave and keep trying till you find the
right tile, or you can drop an object on the tiles to see which work. Experiment
till you find the tile that works (doesn"t bring on the raining bolts of death) 
and find its coordination symbol on the little map you found.  Now follow that 
symbol through the tiles.  There are three sets.  Once at the end, quicksave and
grab the glowy sphere thing.
        Now the Test of Perception.  You"re in another chamber with an elevated
rock path (i.e. don"t fall off).  Grab the torch from the chest and follow the
path, making sure not to step on any traps.  Early on in the path will be a 
rockslide: trigger it and immediately back up.  Then wait till it finishes and
proceed over the fallen boulders.  Then make your way past the other obstacles
to the glowy sphere.
        The Test of Courage is just a deep sea dive.  Grab the Potion of the Sea
from the chest and dive in.  Continue swimming down, grab the other potion from
the chest half-way through, use it if you need it, and leave the water at the
other end.  Grab the sphere.
        Now the Test of Resolve is basically an Arena fight.  Grab the weapon
and armor you prefer (Staff of Lightning really is the easiest) and enter the 
arena.  Two minotaurs will come out, which should fry rather nicely with that
staff.  The stairs will drop down and you can take the sphere.
        Talk to Henantier now, who will regain his wits and take the both of you
from his Dreamworld.  Talk to him again in the real world and he rewards you.
Reward: +1 Fame
        leveled magic scroll

+==============================================================================+
|  Buying a House in Bravil.............................................05-04  |
+==============================================================================+
        Get the Count"s disposition above 70, I think, and ask him about the
house.  It costs 4,000 for the squalid little thing.  Buy the house and enter.
Notice the lack of furnishings?  Head over to The Fair Deal.
        Nilawen has your furnishings.  They cost about 900 each if you have a
decent mercantile skill.  Buy them and enjoy.
Reward: A house that looks and smells like stinking brown stuff

+==============================================================================+
|  Bruma Quests.........................................................06-00  |
+==============================================================================+
        An icy Nord/Imperial town resplendent with timber-craft houses.  Very
cozy looking, if you"re inside a building.  Anyway...

+==============================================================================+
|  A Brotherhood Betrayed...............................................06-01  |
+==============================================================================+
        Talk to enough people in Bruma and a dialogue option for "Raynil Dralas"
should show up.  You learn that he"s a vampire hunter who recently slayed 
(smote? smited?), or in other terms, drove a stake through the heart of a local
vampire.  This vampire"s name is (was) Bradon Lirrian, who lives on the 
southwest side of town with his wife.  After hearing of this rumor, visit the
Lirrian household.
        You"ll see two guards and Lirrian"s beleagured wife, Erline.  You"ll 
want to talk to the guard without his helmet, Carius Runellius.  After getting
his disposition over 70, ask about Raynil Dralas.  He"ll tell you the full
story about the murder.
        However, something seems fishy.  Talk to Erline and she"ll tell you a 
different version.  Her husband worked nights, which explains his nocturnal
behavior.  She also thinks the body was planted in her basement.  As a follow
up, she requests that you locate Raynil Dralas.
        Chances are that when asking townsfolk about Dralas, they mentioned him
being at Olav"s Tap and Tack.  Go there and talk to Olav.  You"ll need to get 
his disposition above 60, I believe, before he"ll say that Dralas was in the
room at the end of the hall.  He also gives you the key.
        Go into Dralas" room and read the red book behind the dresser.  A
message will pop up.  Blah blah blah take the book.  Talk to Olav again, this
time about "Gelebourne" and he"ll mention that Gelebourne was slain by Dralas
in Skingrad, again a vampire.  Hmmm.
        Travel back to the Lirrian household and speak to Carius Runellius.
Show him proof (ie, the book) of the conspiracy and he"ll run off to round up
the town guard and meet you at Olav"s in an hour.  Go to Olav"s and wait an
hour.  Carius will come in, so talk to him.
        He tells you that Raynil was seen leaving town and heading west, 
aparrently towards Boreal Stone Cave.  Your turn to do some walking.  Head out
to the map marker and enter the Cave.
        Walk up to Raynil and talk to him.  He"ll tell you that he won"t come
peacefully and blah blah blah kill him.  He summons a Bound Helm (big whoop).
Proceed to kill him any way you deem fit.  After he"s dead, loot his corpse,
being sure to take the keys.
        Inside the main portion of the Cave, you"ll find a chest.  Open it and
be sure to take the "Mundane Amulet."  Explore the rest of the cave (it"s
unpopulated, so you don"t have to worry about monsters) and you"ll find some
other goodies.  Travel back to the Lirrian household.
        Talk to Erline again and she"ll tell you about her husband"s past and
the amulet.  Blah blah blah the amulet is now yours.
Reward: Phylactery of Litheness, enchanted amulet
                                 Level 1-4 
                                 ----------
                                 Fortify Speed 5 pts on Self
                                 Level 5-9
                                 ----------
                                 Fortify Speed 6 pts on Self
                                 Level 10-14
                                 ----------
                                 Fortify Speed 7 pts on Self
                                 Level 15-19
                                 ----------
                                 Fortify Speed 8 pts on Self
                                 Level 20-24
                                 ----------
                                 Fortify Speed 9 pts on Self
                                 Level 25+
                                 ----------
                                 Fortify Speed 10 pts on Self 

+==============================================================================+
|  Two Sides of the Coin................................................06-02  |
+==============================================================================+
        I"m not entirely sure how this quest starts.  I"ll tell you what I did.
First, I went to the dungeon in the Bruma castle and tried talking to the only
inmate Jorundr.  Then I asked some random townsperson about the Rumors and he
mentioned Arnora Auria and her problems with her husband.  So then I talked to
Arnora (need to get her disposition above 60) and the quest began.
        Arnora"s husband, Jorundr, had a runin with the law and now serves time
because of it.  She wants her gold back, which she says Jorundr stole and 
buried.  So you have to go back to the dungeon and talk to Jorundr.  How?
        You need to get arrested.  Easiest way - steal the quill on the desk of
the jailkeep.  It"s a 0 gold bounty, so you"ll be in the cell for a day max.
When you get in the cell, talk to Jorundr and he"ll tell you a different side of
the story.  Aparrently Arnora double-crossed him and left him to rot in prison.
He wants her dead and in exchange, you get the gold.  Only proof he needs is
Arnora"s amulet.
        Now, there are two ways of getting the amulet (once you"re out of jail
and get all your equipment back - it"s in the chest near the jailkeep).  One is
to kill Arnora outright.  What you do is tell Arnora that you plan to kill her
and she"ll attack you.  You can either fight her or leave the house, let her
follow, and the guards will take care of her for you.  Then take her key and go
to the chest by her bed and take the amulet.  Or you can talk to Arnora and tell
her you"ll do it her way.  She"ll give you the key, you grab the amulet from the
chest, and then you take it back to Jorundr in the dungeon.  He"ll tell you 
where the gold is buried, which is right outside the North Gate.
        Proceed outside the north gate to the map marker.  You"ll be greeted by
Tyrellius Logellus, a crooked guard.  He says you"re the last loose end after
Arnora and Jorundr blah blah blah and tries to kill you.  You should have no 
problem killing him back.  Loot his corpse, get his pretty silver longsword, and
loot the chest.  Go back to Arnora"s, and you"ll notice she"s dead.  Oh well.
Loot her corpse and mission complete.
Reward: Gold
        Miscellaneous gems
        2 Skill-advancing books
        Another outcome supplied by Spelling Police says that if you stealth
kill Arnora while she"s sleeping, you won"t have to deal with Tyrellius when
you go to claim the treasure.  Or so he says.  He wasn"t sure if it was random
because he snuck to the treasure chest.
Reward: Gold
        Miscellaneous Gems
        2 Skill-advancing books

+==============================================================================+
|  Lifting the Veil.....................................................06-03  |
+==============================================================================+
Requirements: Fame 10+
        Ask about "Rumors" and you"ll learn that the Countess is looking for
someone to fetch an Akaviri relic for her.  You now need to talk to Tolgan, the
Countess" Steward.  He gives you a dainty little stipend of 50 gold and begs
you attend the Countess.  Talk to her and she"ll tell you all about her quest.
Just make sure you click on EVERY yellowed topic when you talk to her for the
maximum amount of information.  She gives you a key and a rough map, and also
marks the first waypoint on your map.
        Make your way to the first waypoint.  A little message will pop up once
you get to Dragonclaw Rock.  Now proceed due west.  There may be a couple 
monsters in your way (troll and will-o-the-wisp for me).  You should see a 
statue of The Sentinel and another message will display.  Now head north along
the path.  You"ll come about a cave entrance.
        Inside the cave is the passage to Pale Pass.  There will be ogres and
other annoyances there.  Proceed with caution.  Use stealth to your advantage.
Be sure to take the message from the messenger"s dead hands.  When you reach the
end, exit the cave.
        You will now be on a small road called Pale Pass.  There will be ogres,
many, many ogres along this path.  Follow it till another message pops up and
tells you about the ruins.  Proceed along the path till you come to a ruined
castle.  Enter the main courtyard area and enter the door to the right.  Now,
follow your quest arrow.  You"ll have to open the gate with the little lever
to the left of the gate.  Watch out for the undead Akaviri.
        Eventually, you will make your way to a ghostly figure.  It"s the old
Akaviri commander, waiting for news.  If you tell him the orders, he"ll tell
you "Good job" and disappear, letting the chamber open behind him.  All the
undead Akaviri will be gone too, so loot away.  Or, if  you want to fight, tell 
him something else and he"ll attack.  Kill him, take the Madstone, and leave.
*At this point, if you want even more treasure, jump to section 16-01 in this
 guide*
        The Countess will be ecstatic about her new toy and reward you nicely.
Reward: Ring of Vipereye, enchanted ring
                          Level 1-4
                          ----------
                          Fortify Agility 5 pts on Self
                          Resist Magic 7% on Self
                          Level 5-9
                          ----------
                          Fortify Agility 6 pts on Self
                          Resist Magic 8% on Self
                          Level 10-14
                          ----------
                          Fortify Agility 7 pts on Self
                          Resist Magic 9% on Self
                          Level 15-19
                          ----------
                          Fortify Agility 8 pts on Self
                          Resist Magic 10% on Self
                          Level 20-24
                          ----------
                          Fortify Agility 9 pts on Self
                          Resist Magic 13% on Self
                          Level 25+
                          ----------
                          Fortify Agility 10 pts on Self
                          Resist Magic 15% on Self
        Fame +2
+==============================================================================+
|  Buying a House in Bruma..............................................06-04  |
+==============================================================================+
        Talk to the Countess (disposition above 70) and ask about the house.  It
costs 10,000 gold.  Furnishings are available for about 1,500 each at Novaroma.
Get them all and your house is set.
Reward: A beautiful log cabin house in Bruma

+==============================================================================+
|  Cheydinhal Quests....................................................07-00  |
+==============================================================================+
        Personally, I find Cheydinhal to be one of the prettier cit