Pixologic ZBrush 2018.1 | Windows x64

Pixologic ZBrush 2018.1 | Windows x64

Pixologic ZBrush 2018.1 | Windows x64 | File Size: 1.27 GB | 120 MB

ZBrush is the 3D industrys standard digital sculpting application. Use customizable brushes to shape, texture, and paint virtual clay, while getting instant feedback. Work with the same tools used by film studios, game developers and artists the world over. Dynamesh is ZBrushs digital clay. It rebuilds the topology of your model as you sculpt, creating a smooth, even surface for you to add fine details. Step between different resolutions of your model, and changes on any level will be applied to each one. This enables you to create complex models, but still be able to make big changes when you need to If you're a concept artist or illustrator, you'll find that ZBrush bridges the gap between 2D and 3D. Compose 2D images where you can make real-time changes, while maintaining accurate lighting and depth. Paint models with pixel-by-pixel control using customizable brushes. Use GoZ to create complex textures in PhotoShop and see them applied to your scene as you work.

ZBrush introduces multi-language support, as well as many other enhancements such as a new transformation tool, the Gizmo 3D and a new text generator that will allow the artist to create text and logos with real-time adjustments. And these are only the beginning!

Live Boolean
For all their power, Boolean systems have historically required a lot of trial and error before finally getting a satisfying result. With Live Boolean, artists gain the ability to combine multiple sculptures together and see in real-time what the resulting mesh will look like. Any model can be subtracted from another, regardless of their polygon counts. You can even use Live Boolean with the existing instancing systems in ZBrush such as NanoMesh and ArrayMesh. While Live Boolean is active, you can even sculpt on your models while previewing the Boolean results. All of these options can be combined together to provide new sculpting workflows that are unique to ZBrush.

Real-Time Preview
Live Boolean is also excellent for creating hard surface models. Live Boolean makes it possible for you to preview any addition and subtraction operations between your source models, allowing adjustments to be made on the fly.
There is no guesswork, since you are able to dynamically see the end result before committing to the operation. You can adjust any part on a mesh and see it instantly impact the model. Its 100% interactive, non-destructive and works with any sculpt.

Using Live Boolean for 3D Printing
Live Boolean is perfect for creating models for manufacturing, toy design, product design, collectibles, and more. Use any sculpt to create articulated joints, keys for 3D printing, hollowing, or even to create molds for production.

Converting Your Live Booleans
The Live Boolean function is not only a preview system inside ZBrush but can also be converted to true geometry to allow export for use in other applications.
When it comes time to finalize a Live Boolean creation, simply click a single button and the Live Boolean process will be converted to geometry. The structure of your models will change as little as possible, with topology changes only taking place where the source models connect to each other. Even with models that are comprised of several million polygons, the result can be generated in just a few seconds.

Vector Displacement Mesh Feature
Expand your Alpha arsenal with a new library of Vector Displacement Meshes (VDM). These are 3D sculpts used as brush building blocks that will allow undercutting when drawing on a models surface. As an example, you can draw a nose complete with nostrils in a single brush stroke. Or an ear with complete front and back sides. Or a bent finger, scales with a raised angle or even an open mouth. All of this without lost depth or detail.

Whats New:
Elastic Option for Curve Mode
Liquid Option for Curve Mode
Equidistant Gizmo Mesh Duplication
Remember Draw Size
Remember Dynamic Mode for Draw Size
Tessimate Geometry
New PolyGroup by Normals Algorithm
Added Draw Transformation Border option to hide transformation border
Increased OBJ Import file size capacity
Increased Output Size for 3D Print Hub
New Snake Hook Brushes for Scultpris Pro
Option to Save Startup Default Material
QuickSaves Can Now be Saved to Any Hard Drive
New Activation and License Management System with Unique Login Support
Create Displacement Maps from the highest subdiv level if HD geometry levels are present
OBJ Import will not accept Color Vertex information
Presets added to Decimation Master

Whats New in 2018.1:

NEW
Added various changes to increase ZBrush sculpting and navigation speed.
Added Go To Unmasked Center button for use with Gizmo3D center option.
Added Uvb and Uvbt (UV-Box and UV-Box tiles) UV map creation options.
Added option to export Smooth Normals with OBJ files.
Added ZModeler Inset proportional option. (A Single Poly only. CTRL modifier)
Added a warning when loading custom brushes with auto-masking enabled if Sculptris Pro is active.
Added a MatCap Red Wax material so it will no longer be fully replaced when using Save As Startup Material.

UPDATES
Fixed Groups Border weighted smooth mode (Smooth Groups Brush).
Fixed iCloud Photos shortcut issue.
Fixed GoZ Photoshop Crash.
Fixed GoZ Max has been updated to work with 3ds Max 2017, 2018, & 2019.
Fixed double clicking not opening ZPR or ZTL files on the MacOS.
Fixed issues with tablet pressure on MacOS.
Fixed ZRemesher density control with Polypainting on MacOS.
Fixed CTRL + Drag duplicated crash when using the Gizmo3D.
Fixed issue with geometry position sliders staying active when inputting values.
Fixed issue with lightbox not opening with large number of loaded brushes.
Fixed issue with VDM brushes when applying with textures.
Fixed Draw Transformation Border not storing with Config.
Fixed ZBrush not responding after restoring from minimize on MacOS.
Fixed typing with a French keyboard on MacOS.
Fixed importing of PNG files on MacOS.
Fixed custom UI not storing when in full screen mode on MacOS.
Fixed Screen Saver from activating when ZBrush is launched on MacOS.
Fixed computer not sleeping when ZBrush is launched on MacOS.
Fixed issue after UI is saved in window mode on Windows.
Fixed issue of UI not being saved in fullscreen on secondary monitor on Windows.
Fixed UV Planar smoothing UVs when applied. Now smoothing will only take place when SUV in the Tool>Geometry is enabled.

Minimum System Requirements:
OS: 64-bit editions of Windows Vista or newer. (32-bit operating systems are no longer supported.)
CPU: Pentium or equivalent AMD.
RAM: 4 GB (6+ GB strongly recommended)
HDD: 8 GB of free hard drive space for ZBrush and its scratch disk.
Pen Tablet: Mouse or Wacom compatible (WinTab API) pen tablet.
Monitor: 1280x1024 monitor resolution with 32-bit color.
Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

Minimum System Requirements:
OS: 64-bit editions of Windows Vista or newer. (32-bit operating systems are no longer supported.)
CPU: Pentium or equivalent AMD.
RAM: 4 GB (6+ GB strongly recommended)
HDD: 8 GB of free hard drive space for ZBrush and its scratch disk.
Pen Tablet: Mouse or Wacom compatible (WinTab API) pen tablet.
Monitor: 1280x1024 monitor resolution with 32-bit color.
Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

Homepage

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DOWNLOAD LINKS :

Код:

http://nitroflare.com/view/05AE4EC8ED863D4/ZBrush.2018.1.part1.rar
http://nitroflare.com/view/3ED5FC01CF78BD8/ZBrush.2018.1.part2.rar

https://rapidgator.net/file/4ce4a986ad2257f5993b2a068c3e61df/ZBrush.2018.1.part1.rar.html
https://rapidgator.net/file/149291aeaddbbb61cf9edf2c91951fd2/ZBrush.2018.1.part2.rar.html



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